mirror of
https://github.com/osukey/osukey.git
synced 2025-05-21 21:47:31 +09:00
Remove unnecessary container logic
This commit is contained in:
parent
3137417994
commit
07632cd1e5
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private int rollingHits;
|
private int rollingHits;
|
||||||
|
|
||||||
private Container<DrawableDrumRollTick> tickContainer;
|
private Container tickContainer;
|
||||||
|
|
||||||
private Color4 colourIdle;
|
private Color4 colourIdle;
|
||||||
private Color4 colourEngaged;
|
private Color4 colourEngaged;
|
||||||
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
updateColour();
|
updateColour();
|
||||||
|
|
||||||
((Container)MainPiece.Drawable).Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
if (MainPiece.Drawable is IHasAccentColour accentMain)
|
if (MainPiece.Drawable is IHasAccentColour accentMain)
|
||||||
accentMain.AccentColour = colourIdle;
|
accentMain.AccentColour = colourIdle;
|
||||||
@ -139,6 +139,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
||||||
|
|
||||||
|
private void updateColour()
|
||||||
|
{
|
||||||
|
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||||
|
(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
|
||||||
|
}
|
||||||
|
|
||||||
private class StrongNestedHit : DrawableStrongNestedHit
|
private class StrongNestedHit : DrawableStrongNestedHit
|
||||||
{
|
{
|
||||||
public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
|
public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
|
||||||
@ -156,11 +162,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateColour()
|
|
||||||
{
|
|
||||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
|
||||||
(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
@ -12,18 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.YellowDark;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
var padding = Content.DrawHeight * Content.Width / 2;
|
|
||||||
|
|
||||||
Content.Padding = new MarginPadding
|
|
||||||
{
|
|
||||||
Left = padding,
|
|
||||||
Right = padding,
|
|
||||||
};
|
|
||||||
|
|
||||||
Width = Parent.DrawSize.X + DrawHeight;
|
Width = Parent.DrawSize.X + DrawHeight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,12 +11,8 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
{
|
{
|
||||||
public class LegacyDrumRoll : Container, IHasAccentColour
|
public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
|
||||||
{
|
{
|
||||||
protected override Container<Drawable> Content => content;
|
|
||||||
|
|
||||||
private Container content;
|
|
||||||
|
|
||||||
private LegacyCirclePiece headCircle;
|
private LegacyCirclePiece headCircle;
|
||||||
|
|
||||||
private Sprite body;
|
private Sprite body;
|
||||||
@ -25,31 +21,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
|
|
||||||
public LegacyDrumRoll()
|
public LegacyDrumRoll()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin)
|
private void load(ISkinSource skin, OsuColour colours)
|
||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
content = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
headCircle = new LegacyCirclePiece
|
|
||||||
{
|
|
||||||
Depth = float.MinValue,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Anchor = Anchor.TopLeft,
|
|
||||||
Origin = Anchor.TopLeft,
|
|
||||||
},
|
|
||||||
body = new Sprite
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Texture = skin.GetTexture("taiko-roll-middle"),
|
|
||||||
},
|
|
||||||
end = new Sprite
|
end = new Sprite
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
@ -58,9 +37,18 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
Texture = skin.GetTexture("taiko-roll-end"),
|
Texture = skin.GetTexture("taiko-roll-end"),
|
||||||
FillMode = FillMode.Fit,
|
FillMode = FillMode.Fit,
|
||||||
},
|
},
|
||||||
|
body = new Sprite
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Texture = skin.GetTexture("taiko-roll-middle"),
|
||||||
},
|
},
|
||||||
|
headCircle = new LegacyCirclePiece
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
AccentColour = colours.YellowDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -69,21 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
updateAccentColour();
|
updateAccentColour();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
var padding = Content.DrawHeight * Content.Width / 2;
|
|
||||||
|
|
||||||
Content.Padding = new MarginPadding
|
|
||||||
{
|
|
||||||
Left = padding,
|
|
||||||
Right = padding,
|
|
||||||
};
|
|
||||||
|
|
||||||
Width = Parent.DrawSize.X + DrawHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color4 accentColour;
|
private Color4 accentColour;
|
||||||
|
|
||||||
public Color4 AccentColour
|
public Color4 AccentColour
|
||||||
|
Loading…
x
Reference in New Issue
Block a user