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https://github.com/osukey/osukey.git
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Make APIAccess a component
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@ -56,8 +56,6 @@ namespace osu.Game
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protected override string MainResourceFile => @"osu.Game.Resources.dll";
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public APIAccess API;
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private Container content;
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protected override Container<Drawable> Content => content;
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@ -108,12 +106,14 @@ namespace osu.Game
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dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
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dependencies.Cache(API = new APIAccess(LocalConfig));
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dependencies.CacheAs<IAPIProvider>(API);
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var api = new APIAccess(LocalConfig);
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dependencies.Cache(api);
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dependencies.CacheAs<IAPIProvider>(api);
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
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dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Host));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Host));
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dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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@ -180,6 +180,8 @@ namespace osu.Game
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};
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FileStore.Cleanup();
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AddInternal(api);
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}
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private void runMigrations()
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@ -237,18 +239,6 @@ namespace osu.Game
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base.SetHost(host);
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}
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protected override void Update()
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{
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base.Update();
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API.Update();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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API.Dispose();
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}
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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public void Import(params string[] paths)
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