mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Move note glow to a separate class + make it match the design a bit more.
This commit is contained in:
@ -0,0 +1,62 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
public class GlowPiece : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float glow_alpha = 0.7f;
|
||||
private const float glow_radius = 5;
|
||||
|
||||
public GlowPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateGlow();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateGlow();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour.Opacity(glow_alpha),
|
||||
Radius = glow_radius,
|
||||
Hollow = true
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user