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Merge branch 'master' into multi-queueing-modes
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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BeatmapInfo =
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{
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StarDifficulty = 2.5
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StarRating = 2.5
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}
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}.BeatmapInfo,
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}
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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BeatmapInfo =
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{
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StarDifficulty = 2.5,
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StarRating = 2.5,
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Metadata =
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{
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Artist = "very very very very very very very very very long artist",
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@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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BeatmapInfo =
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{
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StarDifficulty = 2.5
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StarRating = 2.5
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}
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}.BeatmapInfo,
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}
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@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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BeatmapInfo =
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{
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StarDifficulty = 4.5
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StarRating = 4.5
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}
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}.BeatmapInfo,
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}
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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OnlineBeatmapID = beatmapId,
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Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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BPM = bpm,
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BaseDifficulty = new BeatmapDifficulty
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@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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SelectedRoom.Value.Playlist.AddRange(new[]
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{
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new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = min } } },
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new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = max } } },
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new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarRating = min } } },
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new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarRating = max } } },
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});
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});
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}
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@ -10,6 +10,7 @@ using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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@ -97,16 +98,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
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AddStep("press button", () =>
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AddStep("press own button", () =>
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{
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InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
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AddStep("press button", () => InputManager.Click(MouseButton.Left));
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AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
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AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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AddStep("press other user's button", () =>
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{
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InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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}
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[Test]
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@ -127,9 +136,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
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AddUntilStep("team displays are not displaying teams", () => multiplayerScreenStack.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
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AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
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AddAssert("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddUntilStep("team displays are displaying teams", () => multiplayerScreenStack.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
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}
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private void createRoom(Func<Room> room)
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