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Add Messagepack support for serialising unknown bindable types
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@ -3,6 +3,7 @@
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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using MessagePack;
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using MessagePack.Formatters;
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@ -41,6 +42,13 @@ namespace osu.Game.Online.API
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primitiveFormatter.Serialize(ref writer, b.Value, options);
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break;
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case IBindable u:
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// A mod with unknown (e.g. enum) generic type.
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var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
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Debug.Assert(valueMethod != null);
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primitiveFormatter.Serialize(ref writer, valueMethod.GetValue(u), options);
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break;
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default:
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// fall back for non-bindable cases.
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primitiveFormatter.Serialize(ref writer, kvp.Value, options);
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