mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Rename variables to be human readable
This commit is contained in:
@ -47,9 +47,9 @@ namespace osu.Game.Rulesets.UI
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap b)
|
||||
private void load(IBindableBeatmap bBeatmap)
|
||||
{
|
||||
beatmap = b.Value;
|
||||
beatmap = bBeatmap.Value;
|
||||
HitObjects = CreateHitObjectContainer();
|
||||
HitObjects.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.UI
|
||||
base.Update();
|
||||
|
||||
if (beatmap != null)
|
||||
foreach (var m in beatmap.Mods.Value)
|
||||
if (m is IUpdatableByPlayfield u)
|
||||
u.Update(this);
|
||||
foreach (var mod in beatmap.Mods.Value)
|
||||
if (mod is IUpdatableByPlayfield updatable)
|
||||
updatable.Update(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user