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Merge branch 'master' into overlay-panels-context-menu
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22
osu.Game/Beatmaps/BeatmapSetOnlineNomination.cs
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22
osu.Game/Beatmaps/BeatmapSetOnlineNomination.cs
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@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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namespace osu.Game.Beatmaps
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{
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public struct BeatmapSetOnlineNomination
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{
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[JsonProperty(@"beatmapset_id")]
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public int BeatmapsetId { get; set; }
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[JsonProperty(@"reset")]
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public bool Reset { get; set; }
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[JsonProperty(@"rulesets")]
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public string[]? Rulesets { get; set; }
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[JsonProperty(@"user_id")]
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public int UserId { get; set; }
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}
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}
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@ -138,9 +138,18 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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// This avoids depth issues where a hovered (scaled) card to the right of another card would be beneath the card to the left.
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this.ScaleTo(Expanded.Value ? 1.03f : 1, 500, Easing.OutQuint);
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background.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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dropdownContent.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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borderContainer.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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if (Expanded.Value)
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{
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background.FadeIn(BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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dropdownContent.FadeIn(BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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borderContainer.FadeIn(BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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else
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{
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background.FadeOut(BeatmapCard.TRANSITION_DURATION / 3f, Easing.OutQuint);
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dropdownContent.FadeOut(BeatmapCard.TRANSITION_DURATION / 3f, Easing.OutQuint);
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borderContainer.FadeOut(BeatmapCard.TRANSITION_DURATION / 3f, Easing.OutQuint);
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}
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content.TweenEdgeEffectTo(new EdgeEffectParameters
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{
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@ -300,7 +300,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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var comboColour = colours[i];
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writer.Write(FormattableString.Invariant($"Combo{i}: "));
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writer.Write(FormattableString.Invariant($"Combo{1 + i}: "));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.R * byte.MaxValue)},"));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.G * byte.MaxValue)},"));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.B * byte.MaxValue)},"));
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@ -132,13 +132,7 @@ namespace osu.Game.Beatmaps.Formats
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protected KeyValuePair<string, string> SplitKeyVal(string line, char separator = ':', bool shouldTrim = true)
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{
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string[] split = line.Split(separator, 2);
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if (shouldTrim)
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{
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for (int i = 0; i < split.Length; i++)
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split[i] = split[i].Trim();
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}
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string[] split = line.Split(separator, 2, shouldTrim ? StringSplitOptions.TrimEntries : StringSplitOptions.None);
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return new KeyValuePair<string, string>
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(
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@ -34,8 +34,6 @@ namespace osu.Game.Beatmaps
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// TODO: remove once the fallback lookup is not required (and access via `working.BeatmapInfo.Metadata` directly).
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public BeatmapMetadata Metadata => BeatmapInfo.Metadata;
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public Waveform Waveform => waveform.Value;
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public Storyboard Storyboard => storyboard.Value;
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public Texture Background => GetBackground(); // Texture uses ref counting, so we want to return a new instance every usage.
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@ -48,10 +46,11 @@ namespace osu.Game.Beatmaps
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private readonly object beatmapFetchLock = new object();
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private readonly Lazy<Waveform> waveform;
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private readonly Lazy<Storyboard> storyboard;
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private readonly Lazy<ISkin> skin;
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private Track track; // track is not Lazy as we allow transferring and loading multiple times.
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private Waveform waveform; // waveform is also not Lazy as the track may change.
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager)
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{
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@ -60,7 +59,6 @@ namespace osu.Game.Beatmaps
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BeatmapInfo = beatmapInfo;
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BeatmapSetInfo = beatmapInfo.BeatmapSet ?? new BeatmapSetInfo();
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waveform = new Lazy<Waveform>(GetWaveform);
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storyboard = new Lazy<Storyboard>(GetStoryboard);
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skin = new Lazy<ISkin>(GetSkin);
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}
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@ -108,7 +106,16 @@ namespace osu.Game.Beatmaps
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public virtual bool TrackLoaded => track != null;
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public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
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public Track LoadTrack()
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{
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track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
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// the track may have changed, recycle the current waveform.
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waveform?.Dispose();
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waveform = null;
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return track;
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}
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public void PrepareTrackForPreview(bool looping, double offsetFromPreviewPoint = 0)
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{
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@ -171,6 +178,12 @@ namespace osu.Game.Beatmaps
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#endregion
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#region Waveform
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public Waveform Waveform => waveform ??= GetWaveform();
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#endregion
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#region Beatmap
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public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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