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Fix all "Maintainability" CodeFactor issues
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public readonly DrawableHitObject HitObject;
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protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
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protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool RemoveWhenNotAlive => false;
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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override bool RemoveCompletedTransforms => false;
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protected override bool RequiresChildrenUpdate => true;
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public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart;
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public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
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public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
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