Fix all "Maintainability" CodeFactor issues

This commit is contained in:
Arphox
2019-06-11 10:28:16 +02:00
parent 164b05abd6
commit 07e17518e9
11 changed files with 16 additions and 16 deletions

View File

@ -379,8 +379,8 @@ namespace osu.Game.Rulesets.Catch.UI
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
// Correct overshooting.
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();