Disable difficulty calculation for set-level difficulty icons

This commit is contained in:
Dean Herbert
2020-10-14 14:15:53 +09:00
parent e662dc5342
commit 07e6609e6d
2 changed files with 13 additions and 4 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Select.Carousel
public readonly CarouselBeatmap Item;
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap)
: base(item.Beatmap, performBackgroundDifficultyLookup: false)
{
filtered.BindTo(item.Filtered);
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));