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Add adjustment function in SkinnableSound
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@ -37,6 +37,8 @@ namespace osu.Game.Skinning
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public void Play() => channels?.ForEach(c => c.Play());
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public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
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public override bool IsPresent => false; // We don't need to receive updates.
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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