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Expose Current bindable in LabelledComponents
Adds a `LabelledDrawable` class for usages where bindables are not present.
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@ -3,7 +3,7 @@
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public class LabelledSwitchButton : LabelledComponent<SwitchButton>
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public class LabelledSwitchButton : LabelledComponent<SwitchButton, bool>
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{
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public LabelledSwitchButton()
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: base(true)
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