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Expose Current bindable in LabelledComponents
Adds a `LabelledDrawable` class for usages where bindables are not present.
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@ -8,7 +8,7 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public class LabelledTextBox : LabelledComponent<OsuTextBox>
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public class LabelledTextBox : LabelledComponent<OsuTextBox, string>
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{
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public event TextBox.OnCommitHandler OnCommit;
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