diff --git a/osu.Game.Rulesets.Mania/Skinning/LegacyColumnBackground.cs b/osu.Game.Rulesets.Mania/Skinning/LegacyColumnBackground.cs
index b97547bbc6..54a16b840f 100644
--- a/osu.Game.Rulesets.Mania/Skinning/LegacyColumnBackground.cs
+++ b/osu.Game.Rulesets.Mania/Skinning/LegacyColumnBackground.cs
@@ -58,14 +58,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
InternalChildren = new Drawable[]
{
- new Box { RelativeSizeAxes = Axes.Both }.WithInitialColour(backgroundColour),
+ new Box { RelativeSizeAxes = Axes.Both }.WithLegacyColour(backgroundColour),
new Container
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Alpha = hasLeftLine ? 1 : 0,
- Child = new Box { RelativeSizeAxes = Axes.Both }.WithInitialColour(lineColour)
+ Child = new Box { RelativeSizeAxes = Axes.Both }.WithLegacyColour(lineColour)
},
new Container
{
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Alpha = hasRightLine ? 1 : 0,
- Child = new Box { RelativeSizeAxes = Axes.Both }.WithInitialColour(lineColour)
+ Child = new Box { RelativeSizeAxes = Axes.Both }.WithLegacyColour(lineColour)
},
lightContainer = new Container
{
diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs
index 3b75fcc8a0..27dec1b691 100644
--- a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
Texture = skin.GetTexture("sliderb-nd"),
Colour = new Color4(5, 5, 5, 255),
},
- animationContent.WithInitialColour(ballColour).With(d =>
+ animationContent.WithLegacyColour(ballColour).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs
index ee7d74d7ec..7420f82f04 100644
--- a/osu.Game/Skinning/LegacySkinExtensions.cs
+++ b/osu.Game/Skinning/LegacySkinExtensions.cs
@@ -82,10 +82,10 @@ namespace osu.Game.Skinning
///
/// Beware: Any existing value in is overwritten.
///
- /// The to set the "InitialColour" of.
+ /// The to set the colour of.
/// The to set.
/// The given .
- public static T WithInitialColour(this T drawable, Color4 colour)
+ public static T WithLegacyColour(this T drawable, Color4 colour)
where T : Drawable
{
drawable.Alpha = colour.A;