diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
index e1da357c47..d735d258b3 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
@@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
///
- /// Used as a nested hitobject to provide s for s.
+ /// Used as a nested hitobject to provide s for s.
///
public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject
{
diff --git a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs
index a0b1d3ef9b..2e8989bc79 100644
--- a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs
@@ -7,6 +7,10 @@ using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
+ ///
+ /// Base type for nested strong hits.
+ /// Used by s to represent their strong bonus scoring portions.
+ ///
public abstract class StrongNestedHitObject : TaikoHitObject
{
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs
index 6a8e33e718..861de95bae 100644
--- a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs
@@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects
{
+ ///
+ /// Base class for taiko hitobjects that can become strong (large).
+ ///
public abstract class TaikoStrongHitObject : TaikoHitObject
{
///