mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge https://github.com/ppy/osu into multiplayer-room-settings
This commit is contained in:
@ -3,7 +3,6 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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@ -13,12 +12,11 @@ namespace osu.Game.Tests.Visual
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[Description("Player instantiated with an autoplay mod.")]
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public class TestCaseAutoplay : TestCasePlayer
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{
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return new ScoreAccessiblePlayer
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{
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InitialBeatmap = beatmap,
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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|
@ -6,7 +6,6 @@ using System.Linq;
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using NUnit.Framework;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -29,14 +28,11 @@ namespace osu.Game.Tests.Visual
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private RulesetStore rulesets;
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private TestBeatmapInfoWedge infoWedge;
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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beatmap.BindTo(game.Beatmap);
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}
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protected override void LoadComplete()
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@ -53,11 +49,11 @@ namespace osu.Game.Tests.Visual
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AddStep("show", () =>
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{
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infoWedge.State = Visibility.Visible;
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infoWedge.Beatmap = beatmap;
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infoWedge.Beatmap = Beatmap;
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});
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// select part is redundant, but wait for load isn't
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selectBeatmap(beatmap.Value.Beatmap);
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selectBeatmap(Beatmap.Value.Beatmap);
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AddWaitStep(3);
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@ -120,8 +116,8 @@ namespace osu.Game.Tests.Visual
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{
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selectNullBeatmap();
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AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
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AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
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}
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@ -133,7 +129,7 @@ namespace osu.Game.Tests.Visual
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AddStep($"select {b.Metadata.Title} beatmap", () =>
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{
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infoBefore = infoWedge.Info;
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infoWedge.Beatmap = beatmap.Value = new TestWorkingBeatmap(b);
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infoWedge.Beatmap = Beatmap.Value = new TestWorkingBeatmap(b);
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});
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AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
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@ -143,8 +139,8 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("select null beatmap", () =>
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{
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beatmap.Value = beatmap.Default;
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infoWedge.Beatmap = beatmap;
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Beatmap.Value = Beatmap.Default;
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infoWedge.Beatmap = Beatmap;
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});
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}
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|
@ -35,9 +35,6 @@ namespace osu.Game.Tests.Visual
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typeof(MessageFormatter)
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};
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
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public TestCaseChatLink()
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{
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Add(textContainer = new TestChatLineContainer
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@ -53,7 +50,7 @@ namespace osu.Game.Tests.Visual
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private void load(OsuColour colours)
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{
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linkColour = colours.Blue;
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dependencies.Cache(new ChatOverlay
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Dependencies.Cache(new ChatOverlay
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{
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AvailableChannels =
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{
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|
@ -17,14 +17,10 @@ namespace osu.Game.Tests.Visual
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var compose = new Compose();
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compose.Beatmap.BindTo(osuGame.Beatmap);
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Child = compose;
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Child = new Compose();
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}
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}
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}
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|
@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
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private readonly ScrollableTimeline timeline;
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public TestCaseEditorComposeTimeline()
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{
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Children = new Drawable[]
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@ -30,7 +27,7 @@ namespace osu.Game.Tests.Visual
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Origin = Anchor.TopCentre,
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State = Visibility.Visible
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},
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timeline = new ScrollableTimeline
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new ScrollableTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -38,11 +35,5 @@ namespace osu.Game.Tests.Visual
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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timeline.Beatmap.BindTo(osuGame.Beatmap);
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}
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}
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}
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|
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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var testBeatmap = new Beatmap
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{
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
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}
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};
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osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
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Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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|
@ -19,19 +19,16 @@ namespace osu.Game.Tests.Visual
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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SummaryTimeline summaryTimeline;
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Add(summaryTimeline = new SummaryTimeline
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Add(new SummaryTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 50)
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});
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summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
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}
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}
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}
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|
@ -32,15 +32,10 @@ namespace osu.Game.Tests.Visual
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typeof(NotNullAttribute)
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};
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new Beatmap
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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@ -63,8 +58,8 @@ namespace osu.Game.Tests.Visual
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});
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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|
@ -2,12 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual
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@ -15,8 +12,6 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCaseMusicController : OsuTestCase
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{
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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public TestCaseMusicController()
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{
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Clock = new FramedClock();
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@ -30,13 +25,7 @@ namespace osu.Game.Tests.Visual
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AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
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AddStep(@"show", () => mc.State = Visibility.Visible);
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AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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beatmapBacking.BindTo(game.Beatmap);
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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}
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}
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}
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|
@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual
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private RulesetStore rulesets;
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private DependencyContainer dependencies;
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private WorkingBeatmap defaultBeatmap;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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@ -48,8 +47,6 @@ namespace osu.Game.Tests.Visual
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typeof(DrawableCarouselBeatmapSet),
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};
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
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private class TestSongSelect : PlaySongSelect
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{
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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@ -58,7 +55,7 @@ namespace osu.Game.Tests.Visual
|
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}
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|
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[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
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private void load()
|
||||
{
|
||||
TestSongSelect songSelect = null;
|
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|
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@ -67,10 +64,10 @@ namespace osu.Game.Tests.Visual
|
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// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
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IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(factory));
|
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dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
|
||||
Dependencies.Cache(rulesets = new RulesetStore(factory));
|
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Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
|
||||
{
|
||||
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
|
||||
DefaultBeatmap = defaultBeatmap = Beatmap.Default
|
||||
});
|
||||
|
||||
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
|
||||
@ -78,7 +75,7 @@ namespace osu.Game.Tests.Visual
|
||||
if (deleteMaps)
|
||||
{
|
||||
manager.Delete(manager.GetAllUsableBeatmapSets());
|
||||
game.Beatmap.SetDefault();
|
||||
Beatmap.SetDefault();
|
||||
}
|
||||
|
||||
if (songSelect != null)
|
||||
|
@ -15,17 +15,12 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCasePlaybackControl : OsuTestCase
|
||||
{
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
Dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
Dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
|
||||
var playback = new PlaybackControl
|
||||
{
|
||||
@ -34,7 +29,7 @@ namespace osu.Game.Tests.Visual
|
||||
Size = new Vector2(200,100)
|
||||
};
|
||||
|
||||
playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
|
||||
Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
|
||||
|
||||
Child = playback;
|
||||
}
|
||||
|
@ -12,9 +12,10 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Beatmap.Value = new DummyWorkingBeatmap(game);
|
||||
|
||||
AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
|
||||
{
|
||||
InitialBeatmap = new DummyWorkingBeatmap(game),
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false,
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -13,23 +12,20 @@ namespace osu.Game.Tests.Visual
|
||||
[Description("Player instantiated with a replay.")]
|
||||
public class TestCaseReplay : TestCasePlayer
|
||||
{
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
|
||||
// to simulate setting a replay rather than having the replay already set for us
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap);
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
|
||||
|
||||
// We have the replay
|
||||
var replay = dummyRulesetContainer.Replay;
|
||||
|
||||
// Reset the mods
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
|
||||
return new ReplayPlayer(replay)
|
||||
{
|
||||
InitialBeatmap = beatmap
|
||||
};
|
||||
return new ReplayPlayer(replay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,18 +32,13 @@ namespace osu.Game.Tests.Visual
|
||||
this.beatmaps = beatmaps;
|
||||
}
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
|
||||
if (beatmapInfo != null)
|
||||
beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
|
||||
}
|
||||
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
|
||||
if (beatmapInfo != null)
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
|
||||
|
||||
Add(new Results(new Score
|
||||
{
|
||||
@ -63,10 +58,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
Username = "peppy",
|
||||
}
|
||||
})
|
||||
{
|
||||
InitialBeatmap = beatmap
|
||||
});
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,10 +14,6 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly SettingsOverlay settings;
|
||||
private readonly DialogOverlay dialogOverlay;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
public TestCaseSettings()
|
||||
{
|
||||
settings = new MainSettings
|
||||
@ -33,7 +29,7 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
dependencies.Cache(dialogOverlay);
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
|
||||
Add(settings);
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCaseStoryboard : OsuTestCase
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly Container<DrawableStoryboard> storyboardContainer;
|
||||
private DrawableStoryboard storyboard;
|
||||
|
||||
@ -43,6 +40,7 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
Add(new MusicController
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
@ -55,10 +53,9 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
private void load()
|
||||
{
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
beatmapBacking.ValueChanged += beatmapChanged;
|
||||
Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap working)
|
||||
@ -66,10 +63,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void restart()
|
||||
{
|
||||
var track = beatmapBacking.Value.Track;
|
||||
var track = Beatmap.Value.Track;
|
||||
|
||||
track.Reset();
|
||||
loadStoryboard(beatmapBacking.Value);
|
||||
loadStoryboard(Beatmap);
|
||||
track.Start();
|
||||
}
|
||||
|
||||
@ -81,7 +78,7 @@ namespace osu.Game.Tests.Visual
|
||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||
storyboardContainer.Clock = decoupledClock;
|
||||
|
||||
storyboard = working.Storyboard.CreateDrawable(beatmapBacking);
|
||||
storyboard = working.Storyboard.CreateDrawable(Beatmap);
|
||||
storyboard.Passing = false;
|
||||
|
||||
storyboardContainer.Add(storyboard);
|
||||
|
@ -5,11 +5,9 @@ using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
@ -19,9 +17,8 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCaseWaveform : OsuTestCase
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public TestCaseWaveform()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
FillFlowContainer flow;
|
||||
Child = flow = new FillFlowContainer
|
||||
@ -46,10 +43,11 @@ namespace osu.Game.Tests.Visual
|
||||
var newDisplay = new BeatmapWaveformGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Resolution = 1f / i
|
||||
Resolution = 1f / i,
|
||||
Beatmap = Beatmap
|
||||
};
|
||||
|
||||
newDisplay.Beatmap.BindTo(beatmapBacking);
|
||||
Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
|
||||
|
||||
flow.Add(new Container
|
||||
{
|
||||
@ -83,8 +81,5 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user