Use alternative hue slider nub design

This commit is contained in:
Bartłomiej Dach
2021-07-02 01:02:36 +02:00
parent 434c048d87
commit 083e463afd

View File

@ -3,6 +3,7 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
@ -15,6 +16,10 @@ namespace osu.Game.Graphics.UserInterfaceV2
{ {
public class OsuHSVColourPicker : HSVColourPicker public class OsuHSVColourPicker : HSVColourPicker
{ {
private const float spacing = 10;
private const float corner_radius = 10;
private const float control_border_thickness = 3;
protected override HueSelector CreateHueSelector() => new OsuHueSelector(); protected override HueSelector CreateHueSelector() => new OsuHueSelector();
protected override SaturationValueSelector CreateSaturationValueSelector() => new OsuSaturationValueSelector(); protected override SaturationValueSelector CreateSaturationValueSelector() => new OsuSaturationValueSelector();
@ -23,37 +28,58 @@ namespace osu.Game.Graphics.UserInterfaceV2
{ {
Background.Colour = colourProvider?.Dark5 ?? osuColour.GreySeafoamDark; Background.Colour = colourProvider?.Dark5 ?? osuColour.GreySeafoamDark;
Content.Padding = new MarginPadding(10); Content.Padding = new MarginPadding(spacing);
Content.Spacing = new Vector2(0, 10); Content.Spacing = new Vector2(0, spacing);
} }
private static EdgeEffectParameters createShadowParameters() => new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 1),
Radius = 3,
Colour = Colour4.Black.Opacity(0.3f)
};
private class OsuHueSelector : HueSelector private class OsuHueSelector : HueSelector
{ {
public OsuHueSelector() public OsuHueSelector()
{ {
Margin = new MarginPadding SliderBar.CornerRadius = corner_radius;
{
Bottom = 15
};
SliderBar.CornerRadius = SliderBar.Height / 2;
SliderBar.Masking = true; SliderBar.Masking = true;
} }
protected override Drawable CreateSliderNub() => new SliderNub(); protected override Drawable CreateSliderNub() => new SliderNub(this);
private class SliderNub : CompositeDrawable private class SliderNub : CompositeDrawable
{ {
public SliderNub() private readonly Bindable<float> hue;
private readonly Box fill;
public SliderNub(OsuHueSelector osuHueSelector)
{ {
InternalChild = new Triangle hue = osuHueSelector.Hue.GetBoundCopy();
InternalChild = new CircularContainer
{ {
Width = 20, Height = 35,
Height = 15, Width = 10,
Anchor = Anchor.BottomCentre, Origin = Anchor.Centre,
Origin = Anchor.TopCentre Anchor = Anchor.Centre,
Masking = true,
BorderColour = Colour4.White,
BorderThickness = control_border_thickness,
EdgeEffect = createShadowParameters(),
Child = fill = new Box
{
RelativeSizeAxes = Axes.Both
}
}; };
} }
protected override void LoadComplete()
{
hue.BindValueChanged(h => fill.Colour = Colour4.FromHSV(h.NewValue, 1, 1), true);
}
} }
} }
@ -61,7 +87,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
{ {
public OsuSaturationValueSelector() public OsuSaturationValueSelector()
{ {
SelectionArea.CornerRadius = 10; SelectionArea.CornerRadius = corner_radius;
SelectionArea.Masking = true; SelectionArea.Masking = true;
// purposefully use hard non-AA'd masking to avoid edge artifacts. // purposefully use hard non-AA'd masking to avoid edge artifacts.
SelectionArea.MaskingSmoothness = 0; SelectionArea.MaskingSmoothness = 0;
@ -82,14 +108,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
Size = new Vector2(20), Size = new Vector2(20),
Masking = true, Masking = true,
BorderColour = Colour4.White, BorderColour = Colour4.White,
BorderThickness = 3, BorderThickness = control_border_thickness,
EdgeEffect = new EdgeEffectParameters EdgeEffect = createShadowParameters(),
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 1),
Radius = 3,
Colour = Colour4.Black.Opacity(0.3f)
},
Child = previewBox = new Box Child = previewBox = new Box
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both