Also dim counter during initial calculation phase

This commit is contained in:
Dean Herbert
2021-10-05 17:24:36 +09:00
parent f64226ded6
commit 0859c336de
2 changed files with 9 additions and 2 deletions

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@ -68,6 +68,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddRepeatStep("Add judgement", applyOneJudgement, 10);
AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
AddUntilStep("counter opaque", () => counter.Child.Alpha == 1);
AddStep("Revert judgement", () =>
{