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Also dim counter during initial calculation phase
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@ -68,6 +68,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddRepeatStep("Add judgement", applyOneJudgement, 10);
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AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
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AddUntilStep("counter opaque", () => counter.Child.Alpha == 1);
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AddStep("Revert judgement", () =>
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{
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