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Make sure intro can't be exited unless the main menu has displayed once.
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@ -15,6 +15,8 @@ namespace osu.Game.GameModes.Menu
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class Intro : OsuGameMode
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{
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private OsuLogo logo;
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private bool didLoadMenu;
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protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
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public override void Load()
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@ -52,6 +54,7 @@ namespace osu.Game.GameModes.Menu
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Game.Scheduler.AddDelayed(delegate
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{
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didLoadMenu = true;
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Push(new MainMenu());
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}, 2900);
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@ -67,6 +70,12 @@ namespace osu.Game.GameModes.Menu
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base.OnSuspending(next);
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}
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protected override bool OnExiting(GameMode next)
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{
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//cancel exiting if we haven't loaded the menu yet.
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return !didLoadMenu;
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}
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protected override void OnResuming(GameMode last)
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{
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//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
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