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Test scene for mod development
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual
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{
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base.SetUpSteps();
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AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddStep(ruleset.RulesetInfo.Name, LoadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual
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protected virtual bool Autoplay => false;
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private void loadPlayer()
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protected void LoadPlayer()
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{
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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