diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 7739994527..679c86072b 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -14,13 +14,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Game.Audio;
+using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Skinning;
-using osu.Game.Configuration;
-using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Rulesets.UI;
+using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
@@ -429,6 +429,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
base.ClearTransformsAfter(double.MinValue, true);
}
+ ///
+ /// Removes all previously applied transforms, then reapplies a new set of transforms with potentially different parameters.
+ /// The transforms will use the current , and they will use the appropriate start times.
+ /// This also takes in account potential overrides defined in .
+ ///
+ protected void RefreshStateTransforms() => updateState(State.Value, true);
+
///
/// Apply (generally fade-in) transforms leading into the start time.
/// The local drawable hierarchy is recursively delayed to for convenience.