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Use const where it was inteded.
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play
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int loops = 0;
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int loops = 0;
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while (validState && requireMoreUpdateLoops && loops++ < 50)
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while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
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if (!base.UpdateSubTree())
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if (!base.UpdateSubTree())
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return false;
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return false;
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