Make DrawableSlider contain the slider body

This commit is contained in:
smoogipoo
2018-02-23 20:27:05 +09:00
parent ce7d212c3c
commit 08bb25347c
7 changed files with 232 additions and 18 deletions

View File

@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
List<Vector2> curve = drawableSlider.Body.CurrentCurve;
var positionOnCurve = isRepeatAtEnd ? end : start;
Position = positionOnCurve + drawableSlider.HitObject.StackOffset;
Position = positionOnCurve - curve[0] + drawableSlider.HitObject.StackOffset;
if (curve.Count < 2)
return;

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
slider = s;
Position = s.StackedPosition;
DrawableSliderTail tail;
Container<DrawableSliderTick> ticks;
Container<DrawableRepeatPoint> repeatPoints;
@ -39,20 +41,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Body = new SliderBody(s)
{
AccentColour = AccentColour,
Position = s.StackedPosition,
PathWidth = s.Scale * 64,
},
ticks = new Container<DrawableSliderTick>(),
repeatPoints = new Container<DrawableRepeatPoint>(),
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s)
{
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AccentColour = AccentColour,
AlwaysPresent = true,
Alpha = 0
},
HeadCircle = new DrawableHitCircle(s.HeadCircle),
tail = new DrawableSliderTail(s.TailCircle)
HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.HeadCircle.StackedPosition },
tail = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.StackedPosition }
};
components.Add(Body);
@ -112,6 +114,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
Size = Body.Size;
OriginPosition = Body.PathOffset;
foreach (var obj in NestedHitObjects)
obj.RelativeAnchorPosition = Vector2.Divide(OriginPosition, Body.DrawSize);
Ball.RelativeAnchorPosition = Vector2.Divide(OriginPosition, Body.DrawSize);
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)

View File

@ -19,8 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public DrawableSliderTail(HitCircle hitCircle)
: base(hitCircle)
{
AlwaysPresent = true;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
AlwaysPresent = true;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)

View File

@ -29,6 +29,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set { path.PathWidth = value; }
}
/// <summary>
/// Offset in absolute coordinates from the start of the curve.
/// </summary>
public Vector2 PathOffset { get; private set; }
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
@ -75,6 +82,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private int textureWidth => (int)PathWidth * 2;
private Vector2 topLeftOffset;
private readonly Slider slider;
public SliderBody(Slider s)
{
@ -84,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
container = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
@ -107,11 +117,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (updateSnaking(p0, p1))
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - CurrentCurve[0]);
// The path is generated such that its size encloses it. This change of size causes the path
// to move around while snaking, so we need to offset it to make sure it maintains the
// same position as when it is fully snaked.
var newTopLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
path.Position = topLeftOffset - newTopLeftOffset;
container.ForceRedraw();
}
@ -121,6 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void load()
{
reloadTexture();
computeSize();
}
private void reloadTexture()
@ -164,7 +175,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
path.Texture = texture;
}
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
private void computeSize()
{
// Generate the entire curve
slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
foreach (Vector2 p in CurrentCurve)
path.AddVertex(p);
Size = path.Size;
topLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
PathOffset = path.PositionInBoundingBox(CurrentCurve[0]);
}
private bool updateSnaking(double p0, double p1)
{
if (SnakedStart == p0 && SnakedEnd == p1) return false;
@ -176,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
path.ClearVertices();
foreach (Vector2 p in CurrentCurve)
path.AddVertex(p - CurrentCurve[0]);
path.AddVertex(p);
return true;
}

View File

@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects
HeadCircle = new HitCircle
{
StartTime = StartTime,
Position = StackedPosition,
Position = this.PositionAt(0),
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TailCircle = new HitCircle
{
StartTime = EndTime,
Position = StackedEndPosition,
Position = this.PositionAt(1),
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour
};
@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects
SpanIndex = span,
SpanStartTime = spanStartTime,
StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Curve.PositionAt(distanceProgress),
Position = Curve.PositionAt(distanceProgress) - Curve.PositionAt(0),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Objects
RepeatIndex = repeatIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + repeat * SpanDuration,
Position = Curve.PositionAt(repeat % 2),
Position = Curve.PositionAt(repeat % 2) - Curve.PositionAt(0),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
@ -184,4 +184,10 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
}
public static class SliderExtensions
{
public static Vector2 PositionAt(this Slider slider, double progress)
=> ((IHasCurve)slider).PositionAt(progress) - slider.Curve.PositionAt(0);
}
}