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Move selection relative to the hitobject start positions
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@ -69,7 +69,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
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/// <param name="dragEvent">The drag event.</param>
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public virtual void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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public virtual void HandleDrag(SelectionBlueprint blueprint, SelectionDragEvent dragEvent)
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{
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}
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