Use new ArgumentNullException.ThrowIfNull throw-helper API

This commit is contained in:
Berkan Diler
2022-12-22 21:27:59 +01:00
parent 867a1963be
commit 08d2fbeb8e
27 changed files with 36 additions and 54 deletions

View File

@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
if (originalBeatmap == null) throw new ArgumentNullException(nameof(originalBeatmap));
ArgumentNullException.ThrowIfNull(random);
ArgumentNullException.ThrowIfNull(originalBeatmap);
Random = random;
OriginalBeatmap = originalBeatmap;