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Remove DisplayInitialCombo method for simplicity
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@ -11,16 +11,6 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public interface ICatchComboCounter : IDrawable
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{
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/// <summary>
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/// Updates the counter to display the provided <paramref name="combo"/> as initial value.
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/// The value should be immediately displayed without any animation.
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/// </summary>
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/// <remarks>
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/// This is required for when instantiating a combo counter in middle of accumulating combo (via skin change).
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/// </remarks>
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/// <param name="combo">The combo value to be displayed as initial.</param>
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void DisplayInitialCombo(int combo);
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/// <summary>
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/// Updates the counter to animate a transition from the old combo value it had to the current provided one.
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/// </summary>
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@ -29,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </remarks>
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/// <param name="combo">The new combo value.</param>
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/// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param>
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void UpdateCombo(int combo, Color4? hitObjectColour);
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void UpdateCombo(int combo, Color4? hitObjectColour = null);
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}
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}
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