Remove DisplayInitialCombo method for simplicity

This commit is contained in:
Dean Herbert
2020-09-22 12:35:18 +09:00
parent 92cda6bccb
commit 08d8975566
3 changed files with 11 additions and 15 deletions

View File

@ -11,16 +11,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public interface ICatchComboCounter : IDrawable
{
/// <summary>
/// Updates the counter to display the provided <paramref name="combo"/> as initial value.
/// The value should be immediately displayed without any animation.
/// </summary>
/// <remarks>
/// This is required for when instantiating a combo counter in middle of accumulating combo (via skin change).
/// </remarks>
/// <param name="combo">The combo value to be displayed as initial.</param>
void DisplayInitialCombo(int combo);
/// <summary>
/// Updates the counter to animate a transition from the old combo value it had to the current provided one.
/// </summary>
@ -29,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </remarks>
/// <param name="combo">The new combo value.</param>
/// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param>
void UpdateCombo(int combo, Color4? hitObjectColour);
void UpdateCombo(int combo, Color4? hitObjectColour = null);
}
}