diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index e9e5144159..6e311d7dd5 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -157,6 +157,8 @@ namespace osu.Game.Screens.Select if (player != null) return; + //in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition + //and provide a better loading experience (at the moment song select is still accepting input during preload). player = new Player { BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,