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Merge pull request #10294 from peppy/osu-selection-scaling
Add selection scale and rotate support
This commit is contained in:
312
osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs
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312
osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class ComposeSelectionBox : CompositeDrawable
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{
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public Action<DragEvent> OnRotation;
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public Action<DragEvent, Anchor> OnScale;
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public Action OperationStarted;
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public Action OperationEnded;
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private bool canRotate;
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/// <summary>
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/// Whether rotation support should be enabled.
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/// </summary>
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public bool CanRotate
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{
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get => canRotate;
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set
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{
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canRotate = value;
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recreate();
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}
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}
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private bool canScaleX;
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/// <summary>
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/// Whether vertical scale support should be enabled.
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/// </summary>
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public bool CanScaleX
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{
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get => canScaleX;
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set
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{
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canScaleX = value;
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recreate();
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}
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}
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private bool canScaleY;
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/// <summary>
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/// Whether horizontal scale support should be enabled.
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/// </summary>
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public bool CanScaleY
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{
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get => canScaleY;
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set
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{
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canScaleY = value;
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recreate();
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}
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}
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public const float BORDER_RADIUS = 3;
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[Resolved]
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private OsuColour colours { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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recreate();
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}
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private void recreate()
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{
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if (LoadState < LoadState.Loading)
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return;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.YellowDark,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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},
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}
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},
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};
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if (CanRotate)
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{
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const float separation = 40;
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AddRangeInternal(new Drawable[]
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{
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new Box
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{
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Colour = colours.YellowLight,
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Blending = BlendingParameters.Additive,
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Alpha = 0.3f,
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Size = new Vector2(BORDER_RADIUS, separation),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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new RotationDragHandle
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{
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Anchor = Anchor.TopCentre,
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Y = -separation,
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HandleDrag = e => OnRotation?.Invoke(e),
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OperationStarted = operationStarted,
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OperationEnded = operationEnded
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}
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});
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}
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if (CanScaleY)
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{
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AddRangeInternal(new[]
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{
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createDragHandle(Anchor.TopCentre),
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createDragHandle(Anchor.BottomCentre),
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});
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}
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if (CanScaleX)
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{
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AddRangeInternal(new[]
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{
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createDragHandle(Anchor.CentreLeft),
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createDragHandle(Anchor.CentreRight),
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});
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}
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if (CanScaleX && CanScaleY)
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{
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AddRangeInternal(new[]
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{
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createDragHandle(Anchor.TopLeft),
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createDragHandle(Anchor.TopRight),
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createDragHandle(Anchor.BottomLeft),
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createDragHandle(Anchor.BottomRight),
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});
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}
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ScaleDragHandle createDragHandle(Anchor anchor) =>
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new ScaleDragHandle(anchor)
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{
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HandleDrag = e => OnScale?.Invoke(e, anchor),
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OperationStarted = operationStarted,
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OperationEnded = operationEnded
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};
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}
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private int activeOperations;
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private void operationEnded()
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{
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if (--activeOperations == 0)
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OperationEnded?.Invoke();
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}
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private void operationStarted()
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{
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if (activeOperations++ == 0)
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OperationStarted?.Invoke();
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}
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private class ScaleDragHandle : DragHandle
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{
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public ScaleDragHandle(Anchor anchor)
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{
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Anchor = anchor;
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}
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}
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private class RotationDragHandle : DragHandle
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{
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private SpriteIcon icon;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size *= 2;
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AddInternal(icon = new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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Icon = FontAwesome.Solid.Redo,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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protected override void UpdateHoverState()
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{
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base.UpdateHoverState();
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icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black;
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}
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}
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private class DragHandle : Container
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{
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public Action OperationStarted;
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public Action OperationEnded;
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public Action<DragEvent> HandleDrag { get; set; }
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private Circle circle;
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[Resolved]
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private OsuColour colours { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(10);
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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circle = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UpdateHoverState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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UpdateHoverState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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UpdateHoverState();
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}
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protected bool HandlingMouse;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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HandlingMouse = true;
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UpdateHoverState();
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return true;
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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OperationStarted?.Invoke();
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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HandleDrag?.Invoke(e);
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base.OnDrag(e);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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HandlingMouse = false;
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OperationEnded?.Invoke();
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UpdateHoverState();
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base.OnDragEnd(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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HandlingMouse = false;
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UpdateHoverState();
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base.OnMouseUp(e);
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}
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protected virtual void UpdateHoverState()
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{
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circle.Colour = HandlingMouse ? colours.GrayF : (IsHovered ? colours.Red : colours.YellowDark);
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this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint);
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}
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}
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}
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}
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = SelectionHandler.BORDER_RADIUS,
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BorderThickness = ComposeSelectionBox.BORDER_RADIUS,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -32,8 +32,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
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{
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public const float BORDER_RADIUS = 2;
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public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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@ -45,6 +43,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private OsuSpriteText selectionDetailsText;
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protected ComposeSelectionBox SelectionBox { get; private set; }
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[Resolved(CanBeNull = true)]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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@ -69,19 +69,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.YellowDark,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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}
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},
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// todo: should maybe be inside the SelectionBox?
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new Container
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{
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Name = "info text",
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@ -100,11 +88,38 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Font = OsuFont.Default.With(size: 11)
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}
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}
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}
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},
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SelectionBox = CreateSelectionBox(),
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}
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};
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}
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public ComposeSelectionBox CreateSelectionBox()
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=> new ComposeSelectionBox
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{
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OperationStarted = OnDragOperationBegan,
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OperationEnded = OnDragOperationEnded,
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OnRotation = e => HandleRotation(e.Delta.X),
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OnScale = (e, anchor) => HandleScale(e.Delta, anchor),
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};
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/// <summary>
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/// Fired when a drag operation ends from the selection box.
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/// </summary>
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protected virtual void OnDragOperationBegan()
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{
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ChangeHandler.BeginChange();
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}
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/// <summary>
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/// Fired when a drag operation begins from the selection box.
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/// </summary>
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protected virtual void OnDragOperationEnded()
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{
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ChangeHandler.EndChange();
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}
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#region User Input Handling
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/// <summary>
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@ -119,7 +134,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Whether any <see cref="DrawableHitObject"/>s could be moved.
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/// Returning true will also propagate StartTime changes provided by the closest <see cref="IPositionSnapProvider.SnapScreenSpacePositionToValidTime"/>.
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/// </returns>
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public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => true;
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public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false;
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/// <summary>
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/// Handles the selected <see cref="DrawableHitObject"/>s being rotated.
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/// </summary>
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/// <param name="angle">The delta angle to apply to the selection.</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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public virtual bool HandleRotation(float angle) => false;
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/// <summary>
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/// Handles the selected <see cref="DrawableHitObject"/>s being scaled.
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/// </summary>
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/// <param name="scale">The delta scale to apply, in playfield local coordinates.</param>
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/// <param name="anchor">The point of reference where the scale is originating from.</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
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public bool OnPressed(PlatformAction action)
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{
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@ -222,11 +252,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
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if (count > 0)
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{
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Show();
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OnSelectionChanged();
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}
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else
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Hide();
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}
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/// <summary>
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/// Triggered whenever more than one object is selected, on each change.
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/// Should update the selection box's state to match supported operations.
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/// </summary>
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protected virtual void OnSelectionChanged()
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{
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}
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protected override void Update()
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{
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base.Update();
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