Implement vertex addition in juice stream selection blueprint

This commit is contained in:
ekrctb
2021-07-19 22:43:28 +09:00
parent 01f5258a26
commit 08f8d4e65e
4 changed files with 85 additions and 0 deletions

View File

@ -26,6 +26,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
}
public void AddVertex(Vector2 relativePosition)
{
double distance = Math.Max(0, PositionToDistance(relativePosition.Y));
int index = AddVertex(distance, relativePosition.X);
selectOnly(index);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override bool OnMouseDown(MouseDownEvent e)