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Make counters closer to what they should be looking like.
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parent
bbc11c77ca
commit
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@ -17,7 +17,7 @@ namespace osu.Game.Modes.Osu.UI
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protected virtual float PopOutSmallScale => 1.1f;
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protected virtual bool CanPopOutWhileRolling => false;
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public Vector2 PopOutScale = new Vector2(2.5f);
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public Vector2 PopOutScale = new Vector2(1.6f);
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protected override void LoadComplete()
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{
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@ -12,18 +12,20 @@ namespace osu.Game.Modes.Osu.UI
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{
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public class OsuScoreOverlay : ScoreOverlay
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{
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protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter()
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Position = new Vector2(0, 45)
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};
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protected override ScoreCounter CreateScoreCounter() => new ScoreCounter()
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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TextSize = 60
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TextSize = 60,
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Margin = new MarginPadding { Right = 5 },
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};
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protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter()
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Position = new Vector2(0, 55),
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Margin = new MarginPadding { Right = 5 },
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};
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protected override ComboCounter CreateComboCounter() => new OsuComboCounter()
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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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protected override Type TransformType => typeof(TransformAccuracy);
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protected override double RollingDuration => 20;
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protected override double RollingDuration => 150;
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protected override bool IsRollingProportional => true;
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private float epsilon => 1e-10f;
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@ -42,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// Easing for the counter rollover animation.
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/// </summary>
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protected virtual EasingTypes RollingEasing => EasingTypes.None;
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protected virtual EasingTypes RollingEasing => EasingTypes.Out;
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private T displayedCount;
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