Merge remote-tracking branch 'origin/master' into fix-player-loader

This commit is contained in:
smoogipoo
2018-03-22 20:00:21 +09:00
56 changed files with 528 additions and 261 deletions

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@ -16,29 +16,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{ {
public override void PostProcess(Beatmap<CatchHitObject> beatmap) public override void PostProcess(Beatmap<CatchHitObject> beatmap)
{ {
if (beatmap.ComboColours.Count == 0)
return;
int index = 0;
int colourIndex = 0;
CatchHitObject lastObj = null;
initialiseHyperDash(beatmap.HitObjects); initialiseHyperDash(beatmap.HitObjects);
base.PostProcess(beatmap);
int index = 0;
foreach (var obj in beatmap.HitObjects) foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
colourIndex = (colourIndex + 1) % beatmap.ComboColours.Count;
}
obj.IndexInBeatmap = index++; obj.IndexInBeatmap = index++;
obj.ComboColour = beatmap.ComboColours[colourIndex];
lastObj = obj;
}
} }
private void initialiseHyperDash(List<CatchHitObject> objects) private void initialiseHyperDash(List<CatchHitObject> objects)

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@ -3,7 +3,6 @@
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Objects
{ {
@ -32,25 +31,11 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Banana AddNested(new Banana
{ {
Samples = Samples, Samples = Samples,
ComboColour = getNextComboColour(),
StartTime = i, StartTime = i,
X = RNG.NextSingle() X = RNG.NextSingle()
}); });
} }
private Color4 getNextComboColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
public double EndTime => StartTime + Duration; public double EndTime => StartTime + Duration;
public double Duration { get; set; } public double Duration { get; set; }

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@ -5,24 +5,25 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Objects
{ {
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{ {
public const double OBJECT_RADIUS = 44; public const double OBJECT_RADIUS = 44;
public float X { get; set; } public float X { get; set; }
public Color4 ComboColour { get; set; }
public int IndexInBeatmap { get; set; } public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4); public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual bool NewCombo { get; set; } public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
/// <summary> /// <summary>
/// The next fruit starts a new combo. Used for explodey. /// The next fruit starts a new combo. Used for explodey.
/// </summary> /// </summary>

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@ -8,6 +8,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable namespace osu.Game.Rulesets.Catch.Objects.Drawable
{ {
@ -57,6 +59,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss }); AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
} }
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
private const float preempt = 1000; private const float preempt = 1000;
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)

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@ -5,28 +5,39 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces; using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable namespace osu.Game.Rulesets.Catch.Objects.Drawable
{ {
public class DrawableDroplet : PalpableCatchHitObject<Droplet> public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{ {
private Pulp pulp;
public DrawableDroplet(Droplet h) public DrawableDroplet(Droplet h)
: base(h) : base(h)
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4; Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
AccentColour = h.ComboColour;
Masking = false; Masking = false;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = new Pulp InternalChild = pulp = new Pulp
{ {
AccentColour = AccentColour,
Size = Size Size = Size
}; };
} }
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
pulp.AccentColour = AccentColour;
}
}
} }
} }

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@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS); Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
AccentColour = HitObject.ComboColour;
Masking = false; Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40; Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
@ -33,6 +32,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
// todo: this should come from the skin.
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
InternalChildren = new[] InternalChildren = new[]
{ {
createPulp(HitObject.VisualRepresentation), createPulp(HitObject.VisualRepresentation),
@ -273,5 +275,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1); border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
} }
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
} }
} }

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@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
var catchObject = (DrawableCatchHitObject)h; var catchObject = (DrawableCatchHitObject)h;
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false; catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
catchObject.AccentColour = HitObject.ComboColour;
dropletContainer.Add(h); dropletContainer.Add(h);
base.AddNested(h); base.AddNested(h);

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@ -60,7 +60,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Fruit AddNested(new Fruit
{ {
Samples = Samples, Samples = Samples,
ComboColour = ComboColour,
StartTime = StartTime, StartTime = StartTime,
X = X X = X
}); });
@ -90,7 +89,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new TinyDroplet AddNested(new TinyDroplet
{ {
StartTime = t, StartTime = t,
ComboColour = ComboColour,
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH, X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{ {
@ -106,7 +104,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Droplet AddNested(new Droplet
{ {
StartTime = time, StartTime = time,
ComboColour = ComboColour,
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH, X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{ {
@ -123,7 +120,6 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Fruit AddNested(new Fruit
{ {
Samples = Samples, Samples = Samples,
ComboColour = ComboColour,
StartTime = spanStartTime + spanDuration, StartTime = spanStartTime + spanDuration,
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
}); });

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@ -6,13 +6,11 @@ using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces; using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
@ -62,8 +60,6 @@ namespace osu.Game.Rulesets.Catch.Tests
Scale = 1.5f, Scale = 1.5f,
}; };
fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
return new DrawableFruit(fruit) return new DrawableFruit(fruit)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -74,31 +70,5 @@ namespace osu.Game.Rulesets.Catch.Tests
LifetimeEnd = double.PositiveInfinity, LifetimeEnd = double.PositiveInfinity,
}; };
} }
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
} }
} }

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@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.Catch.UI
if (caughtFruit == null) return; if (caughtFruit == null) return;
caughtFruit.AccentColour = fruit.AccentColour;
caughtFruit.RelativePositionAxes = Axes.None; caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0); caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);

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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -24,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly GlowPiece glowPiece; private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece; private readonly BodyPiece bodyPiece;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly Container fullHeightContainer; private readonly Container fullHeightContainer;
/// <summary> /// <summary>
@ -40,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableHoldNote(HoldNote hitObject, ManiaAction action) public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action) : base(hitObject, action)
{ {
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
@ -57,7 +56,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}, },
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both }, tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
})
},
head = new DrawableHeadNote(this, action) head = new DrawableHeadNote(this, action)
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
@ -70,16 +76,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
} }
}; };
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>()) foreach (var tick in tickContainer)
{ AddNested(tick);
var drawableTick = new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
};
tickContainer.Add(drawableTick);
AddNested(drawableTick);
}
AddNested(head); AddNested(head);
AddNested(tail); AddNested(tail);
@ -90,12 +88,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
get { return base.AccentColour; } get { return base.AccentColour; }
set set
{ {
if (base.AccentColour == value)
return;
base.AccentColour = value; base.AccentColour = value;
tickContainer.Children.ForEach(t => t.AccentColour = value);
glowPiece.AccentColour = value; glowPiece.AccentColour = value;
bodyPiece.AccentColour = value; bodyPiece.AccentColour = value;
head.AccentColour = value; head.AccentColour = value;

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics; using osu.Framework.Graphics;
using OpenTK.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -28,16 +27,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != null) if (action != null)
Action = action.Value; Action = action.Value;
} }
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
}
}
} }
} }

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@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
get { return base.AccentColour; } get { return base.AccentColour; }
set set
{ {
if (base.AccentColour == value)
return;
base.AccentColour = value; base.AccentColour = value;
laneGlowPiece.AccentColour = AccentColour;
laneGlowPiece.AccentColour = value; GlowPiece.AccentColour = AccentColour;
GlowPiece.AccentColour = value; headPiece.AccentColour = AccentColour;
headPiece.AccentColour = value;
} }
} }

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@ -13,24 +13,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override void PostProcess(Beatmap<OsuHitObject> beatmap) public override void PostProcess(Beatmap<OsuHitObject> beatmap)
{ {
applyStacking(beatmap); applyStacking(beatmap);
base.PostProcess(beatmap);
if (beatmap.ComboColours.Count == 0)
return;
int comboIndex = 0;
int colourIndex = 0;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColours.Count;
}
obj.IndexInCurrentCombo = comboIndex++;
obj.ComboColour = beatmap.ComboColours[colourIndex];
}
} }
private void applyStacking(Beatmap<OsuHitObject> beatmap) private void applyStacking(Beatmap<OsuHitObject> beatmap)

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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -21,7 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly NumberPiece number; private readonly NumberPiece number;
private readonly GlowPiece glow; private readonly GlowPiece glow;
public DrawableHitCircle(HitCircle h) : base(h) public DrawableHitCircle(HitCircle h)
: base(h)
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -30,13 +32,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
glow = new GlowPiece glow = new GlowPiece(),
{
Colour = AccentColour
},
circle = new CirclePiece circle = new CirclePiece
{ {
Colour = AccentColour,
Hit = () => Hit = () =>
{ {
if (AllJudged) if (AllJudged)
@ -52,15 +50,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}, },
ring = new RingPiece(), ring = new RingPiece(),
flash = new FlashPiece(), flash = new FlashPiece(),
explode = new ExplodePiece explode = new ExplodePiece(),
{
Colour = AccentColour,
},
ApproachCircle = new ApproachCircle ApproachCircle = new ApproachCircle
{ {
Alpha = 0, Alpha = 0,
Scale = new Vector2(4), Scale = new Vector2(4),
Colour = AccentColour,
} }
}; };
@ -70,6 +64,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition; HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
} }
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
explode.Colour = AccentColour;
glow.Colour = AccentColour;
circle.Colour = AccentColour;
ApproachCircle.Colour = AccentColour;
}
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset) protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{ {
if (!userTriggered) if (!userTriggered)

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@ -5,6 +5,9 @@ using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -15,7 +18,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected DrawableOsuHitObject(OsuHitObject hitObject) protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
AccentColour = HitObject.ComboColour;
Alpha = 0; Alpha = 0;
} }
@ -35,6 +37,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein); protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
protected virtual void UpdateCurrentState(ArmedState state) protected virtual void UpdateCurrentState(ArmedState state)

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -41,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
Body = new SliderBody(s) Body = new SliderBody(s)
{ {
AccentColour = AccentColour,
PathWidth = s.Scale * 64, PathWidth = s.Scale * 64,
}, },
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both }, ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
@ -50,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
BypassAutoSizeAxes = Axes.Both, BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale), Scale = new Vector2(s.Scale),
AccentColour = AccentColour,
AlwaysPresent = true, AlwaysPresent = true,
Alpha = 0 Alpha = 0
}, },
@ -87,6 +86,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition; HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
} }
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
Body.AccentColour = AccentColour;
Ball.AccentColour = AccentColour;
}
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingMode.Additive, Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0.2f, Alpha = 0.2f,
}, false); }, s => s.GetTexture("Play/osu/hitcircle") == null);
} }
} }
} }

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }
}, false); }, s => s.GetTexture("Play/osu/hitcircle") == null);
} }
} }
} }

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Texture = textures.Get(name), Texture = textures.Get(name),
Blending = BlendingMode.Additive, Blending = BlendingMode.Additive,
Alpha = 0.5f Alpha = 0.5f
}, false); }, s => s.GetTexture("Play/osu/hitcircle") == null);
} }
} }
} }

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Colour = Color4.White.Opacity(0.5f), Colour = Color4.White.Opacity(0.5f),
}, },
Child = new Box() Child = new Box()
}, false), }, s => s.GetTexture("Play/osu/hitcircle") == null),
number = new OsuSpriteText number = new OsuSpriteText
{ {
Text = @"1", Text = @"1",

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; } public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; } public double? SnakedEnd { get; private set; }
private Color4 accentColour; private Color4 accentColour = Color4.White;
/// <summary> /// <summary>
/// Used to colour the path. /// Used to colour the path.
/// </summary> /// </summary>
@ -173,6 +173,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
texture.SetData(upload); texture.SetData(upload);
path.Texture = texture; path.Texture = texture;
container.ForceRedraw();
} }
private void computeSize() private void computeSize()

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@ -6,13 +6,11 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Types;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
public abstract class OsuHitObject : HitObject, IHasCombo, IHasEditablePosition public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{ {
public const double OBJECT_RADIUS = 64; public const double OBJECT_RADIUS = 64;
@ -53,10 +51,14 @@ namespace osu.Game.Rulesets.Osu.Objects
public float Scale { get; set; } = 1; public float Scale { get; set; } = 1;
public Color4 ComboColour { get; set; } = Color4.Gray;
public virtual bool NewCombo { get; set; } public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; } public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
public bool LastInCombo { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{ {
base.ApplyDefaultsToSelf(controlPointInfo, difficulty); base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects
{ {
StartTime = StartTime, StartTime = StartTime,
Position = Position, Position = Position,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples, Samples = Samples,
SampleControlPoint = SampleControlPoint SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
}; };
TailCircle = new SliderCircle(this) TailCircle = new SliderCircle(this)
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StartTime = EndTime, StartTime = EndTime,
Position = EndPosition, Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo, IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour ComboIndex = ComboIndex,
}; };
AddNested(HeadCircle); AddNested(HeadCircle);
@ -160,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position + Curve.PositionAt(distanceProgress), Position = Position + Curve.PositionAt(distanceProgress),
StackHeight = StackHeight, StackHeight = StackHeight,
Scale = Scale, Scale = Scale,
ComboColour = ComboColour,
Samples = sampleList Samples = sampleList
}); });
} }
@ -179,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position + Curve.PositionAt(repeat % 2), Position = Position + Curve.PositionAt(repeat % 2),
StackHeight = StackHeight, StackHeight = StackHeight,
Scale = Scale, Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex]) Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
}); });
} }

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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using System.Collections.Generic; using System.Collections.Generic;
using System; using System;
@ -61,7 +60,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
StartTime = Time.Current + 1000 + timeOffset, StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value, Position = positionOffset.Value,
ComboColour = Color4.LightSeaGreen
}; };
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });

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@ -117,7 +117,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-(distance / 2), 0), Position = new Vector2(-(distance / 2), 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {
Vector2.Zero, Vector2.Zero,
@ -138,7 +137,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0), Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {
Vector2.Zero, Vector2.Zero,
@ -162,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Tests
CurveType = CurveType.Linear, CurveType = CurveType.Linear,
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0), Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {
Vector2.Zero, Vector2.Zero,
@ -189,7 +186,6 @@ namespace osu.Game.Rulesets.Osu.Tests
CurveType = CurveType.Bezier, CurveType = CurveType.Bezier,
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0), Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {
Vector2.Zero, Vector2.Zero,
@ -215,7 +211,6 @@ namespace osu.Game.Rulesets.Osu.Tests
CurveType = CurveType.Linear, CurveType = CurveType.Linear,
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(0, 0), Position = new Vector2(0, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {
Vector2.Zero, Vector2.Zero,
@ -245,7 +240,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
StartTime = Time.Current + 1000, StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0), Position = new Vector2(-100, 0),
ComboColour = Color4.LightSeaGreen,
CurveType = CurveType.Catmull, CurveType = CurveType.Catmull,
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {

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@ -20,11 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll> public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
{ {
/// <summary> /// <summary>
/// Number of rolling hits required to reach the dark/final accent colour. /// Number of rolling hits required to reach the dark/final colour.
/// </summary> /// </summary>
private const int rolling_hits_for_dark_accent = 5; private const int rolling_hits_for_engaged_colour = 5;
private Color4 accentDarkColour;
/// <summary> /// <summary>
/// Rolling number of tick hits. This increases for hits and decreases for misses. /// Rolling number of tick hits. This increases for hits and decreases for misses.
@ -53,11 +51,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action) => false; public override bool OnPressed(TaikoAction action) => false;
private Color4 colourIdle;
private Color4 colourEngaged;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
MainPiece.AccentColour = AccentColour = colours.YellowDark; MainPiece.AccentColour = colourIdle = colours.YellowDark;
accentDarkColour = colours.YellowDarker; colourEngaged = colours.YellowDarker;
} }
private void onTickJudgement(DrawableHitObject obj, Judgement judgement) private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
@ -67,10 +68,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
else else
rollingHits--; rollingHits--;
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent); rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1); Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
MainPiece.FadeAccent(newAccent, 100); MainPiece.FadeAccent(newColour, 100);
} }
protected override void CheckForJudgements(bool userTriggered, double timeOffset) protected override void CheckForJudgements(bool userTriggered, double timeOffset)

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@ -11,6 +11,7 @@ using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps.Formats namespace osu.Game.Tests.Beatmaps.Formats
{ {
@ -163,7 +164,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
[Test] [Test]
public void TestDecodeBeatmapColors() public void TestDecodeBeatmapColors()
{ {
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new StreamReader(resStream))
{ {

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@ -12,7 +12,6 @@ using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Beatmaps.Formats namespace osu.Game.Tests.Beatmaps.Formats
{ {
@ -89,24 +88,6 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(2, difficulty.SliderTickRate); Assert.AreEqual(2, difficulty.SliderTickRate);
} }
[Test]
public void TestDecodeColors()
{
var beatmap = decodeAsJson(normal);
Color4[] expected =
{
new Color4(142, 199, 255, 255),
new Color4(255, 128, 128, 255),
new Color4(128, 255, 255, 255),
new Color4(128, 255, 128, 255),
new Color4(255, 187, 255, 255),
new Color4(255, 177, 140, 255),
};
Assert.AreEqual(expected.Length, beatmap.ComboColours.Count);
for (int i = 0; i < expected.Length; i++)
Assert.AreEqual(expected[i], beatmap.ComboColours[i]);
}
[Test] [Test]
public void TestDecodeHitObjects() public void TestDecodeHitObjects()
{ {

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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext()); IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
dependencies.Cache(rulesets = new RulesetStore(factory)); dependencies.Cache(rulesets = new RulesetStore(factory));
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null) dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
{ {
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
}); });

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using System.Collections.Generic; using System.Collections.Generic;
@ -9,7 +8,6 @@ using System.Linq;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Serialization.Converters; using osu.Game.IO.Serialization.Converters;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -17,21 +15,13 @@ namespace osu.Game.Beatmaps
/// <summary> /// <summary>
/// A Beatmap containing converted HitObjects. /// A Beatmap containing converted HitObjects.
/// </summary> /// </summary>
public class Beatmap<T> : IJsonSerializable, IHasComboColours public class Beatmap<T> : IJsonSerializable
where T : HitObject where T : HitObject
{ {
public BeatmapInfo BeatmapInfo = new BeatmapInfo(); public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public ControlPointInfo ControlPointInfo = new ControlPointInfo(); public ControlPointInfo ControlPointInfo = new ControlPointInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>(); public List<BreakPeriod> Breaks = new List<BreakPeriod>();
public List<Color4> ComboColours { get; set; } = new List<Color4>
{
new Color4(17, 136, 170, 255),
new Color4(102, 136, 0, 255),
new Color4(204, 102, 0, 255),
new Color4(121, 9, 13, 255)
};
[JsonIgnore] [JsonIgnore]
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata; public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
@ -56,7 +46,6 @@ namespace osu.Game.Beatmaps
BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo; BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo; ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
Breaks = original?.Breaks ?? Breaks; Breaks = original?.Breaks ?? Breaks;
ComboColours = original?.ComboColours ?? ComboColours;
HitObjects = original?.HitObjects ?? HitObjects; HitObjects = original?.HitObjects ?? HitObjects;
if (original == null && Metadata == null) if (original == null && Metadata == null)

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@ -57,7 +57,6 @@ namespace osu.Game.Beatmaps
beatmap.ControlPointInfo = original.ControlPointInfo; beatmap.ControlPointInfo = original.ControlPointInfo;
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList(); beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
beatmap.Breaks = original.Breaks; beatmap.Breaks = original.Breaks;
beatmap.ComboColours = original.ComboColours;
return beatmap; return beatmap;
} }

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@ -8,6 +8,7 @@ using System.Linq;
using System.Linq.Expressions; using System.Linq.Expressions;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -55,6 +56,8 @@ namespace osu.Game.Beatmaps
private readonly APIAccess api; private readonly APIAccess api;
private readonly AudioManager audioManager;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>(); private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
/// <summary> /// <summary>
@ -62,7 +65,7 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public Func<Storage> GetStableStorage { private get; set; } public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null) public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost) : base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
{ {
beatmaps = (BeatmapStore)ModelStore; beatmaps = (BeatmapStore)ModelStore;
@ -71,6 +74,7 @@ namespace osu.Game.Beatmaps
this.rulesets = rulesets; this.rulesets = rulesets;
this.api = api; this.api = api;
this.audioManager = audioManager;
} }
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive) protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
@ -217,7 +221,7 @@ namespace osu.Game.Beatmaps
if (beatmapInfo.Metadata == null) if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata; beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo); WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
previous?.TransferTo(working); previous?.TransferTo(working);

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@ -4,12 +4,14 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures; using osu.Game.Graphics.Textures;
using osu.Game.Skinning;
using osu.Game.Storyboards; using osu.Game.Storyboards;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -19,11 +21,13 @@ namespace osu.Game.Beatmaps
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{ {
private readonly IResourceStore<byte[]> store; private readonly IResourceStore<byte[]> store;
private readonly AudioManager audioManager;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo) public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo) : base(beatmapInfo)
{ {
this.store = store; this.store = store;
this.audioManager = audioManager;
} }
protected override Beatmap GetBeatmap() protected override Beatmap GetBeatmap()
@ -100,6 +104,22 @@ namespace osu.Game.Beatmaps
return storyboard; return storyboard;
} }
protected override Skin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
}
return skin;
}
} }
} }
} }

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@ -1,7 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
@ -19,6 +21,29 @@ namespace osu.Game.Beatmaps
/// </para> /// </para>
/// </summary> /// </summary>
/// <param name="beatmap">The Beatmap to process.</param> /// <param name="beatmap">The Beatmap to process.</param>
public virtual void PostProcess(Beatmap<TObject> beatmap) { } public virtual void PostProcess(Beatmap<TObject> beatmap)
{
IHasComboInformation lastObj = null;
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj.NewCombo)
{
obj.IndexInCurrentCombo = 0;
if (lastObj != null)
{
lastObj.LastInCombo = true;
obj.ComboIndex = lastObj.ComboIndex + 1;
}
}
else if (lastObj != null)
{
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
obj.ComboIndex = lastObj.ComboIndex;
}
lastObj = obj;
}
}
} }
} }

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@ -14,6 +14,7 @@ using osu.Framework.IO.File;
using System.IO; using System.IO;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using System.Diagnostics; using System.Diagnostics;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
@ -40,6 +41,7 @@ namespace osu.Game.Beatmaps
track = new AsyncLazy<Track>(populateTrack); track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform); waveform = new AsyncLazy<Waveform>(populateWaveform);
storyboard = new AsyncLazy<Storyboard>(populateStoryboard); storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
skin = new AsyncLazy<Skin>(populateSkin);
} }
/// <summary> /// <summary>
@ -56,6 +58,7 @@ namespace osu.Game.Beatmaps
protected abstract Beatmap GetBeatmap(); protected abstract Beatmap GetBeatmap();
protected abstract Texture GetBackground(); protected abstract Texture GetBackground();
protected abstract Track GetTrack(); protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
protected virtual Waveform GetWaveform() => new Waveform(); protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo }; protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
@ -109,6 +112,13 @@ namespace osu.Game.Beatmaps
private Storyboard populateStoryboard() => GetStoryboard(); private Storyboard populateStoryboard() => GetStoryboard();
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result;
public async Task<Skin> GetSkinAsync() => await skin.Value;
private readonly AsyncLazy<Skin> skin;
private Skin populateSkin() => GetSkin();
public void TransferTo(WorkingBeatmap other) public void TransferTo(WorkingBeatmap other)
{ {
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo)) if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
@ -123,6 +133,7 @@ namespace osu.Game.Beatmaps
if (BackgroundLoaded) Background?.Dispose(); if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose(); if (WaveformLoaded) Waveform?.Dispose();
if (StoryboardLoaded) Storyboard?.Dispose(); if (StoryboardLoaded) Storyboard?.Dispose();
if (SkinLoaded) Skin?.Dispose();
} }
/// <summary> /// <summary>

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@ -10,6 +10,8 @@ namespace osu.Game.Database
/// </summary> /// </summary>
/// <typeparam name="TFile">The model representing a file.</typeparam> /// <typeparam name="TFile">The model representing a file.</typeparam>
public interface IHasFiles<TFile> public interface IHasFiles<TFile>
where TFile : INamedFileInfo
{ {
List<TFile> Files { get; set; } List<TFile> Files { get; set; }
} }

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@ -30,6 +30,9 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
protected override void OnFocus(InputState state) protected override void OnFocus(InputState state)
{ {
base.OnFocus(state); base.OnFocus(state);

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@ -302,6 +302,21 @@ namespace osu.Game
}; };
} }
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
foreach (var overlay in singleDisplaySideOverlays)
{
overlay.StateChanged += state =>
{
if (state == Visibility.Hidden) return;
foreach (var c in singleDisplaySideOverlays)
{
if (c == overlay) continue;
c.State = Visibility.Hidden;
}
};
}
// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
foreach (var overlay in informationalOverlays) foreach (var overlay in informationalOverlays)

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@ -105,6 +105,7 @@ namespace osu.Game
runMigrations(); runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio)); dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.CacheAs<ISkinSource>(SkinManager);
var api = new APIAccess(LocalConfig); var api = new APIAccess(LocalConfig);
@ -113,7 +114,7 @@ namespace osu.Game
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory)); dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage)); dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Host)); dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore)); dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore)); dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory)); dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -19,7 +18,7 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
{ {
public abstract class DrawableHitObject : CompositeDrawable, IHasAccentColour public abstract class DrawableHitObject : SkinReloadableDrawable, IHasAccentColour
{ {
public readonly HitObject HitObject; public readonly HitObject HitObject;

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
/// </summary>
public interface IHasComboIndex : IHasCombo
{
/// <summary>
/// The offset of this hitobject in the current combo.
/// </summary>
int IndexInCurrentCombo { get; set; }
/// <summary>
/// The offset of this hitobject in the current combo.
/// </summary>
int ComboIndex { get; set; }
/// <summary>
/// Whether this is the last object in the current combo.
/// </summary>
bool LastInCombo { get; set; }
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
/// </summary>
public interface IHasComboInformation : IHasCombo
{
/// <summary>
/// The offset of this hitobject in the current combo.
/// </summary>
int IndexInCurrentCombo { get; set; }
/// <summary>
/// The offset of this combo in relation to the beatmap.
/// </summary>
int ComboIndex { get; set; }
/// <summary>
/// Whether this is the last object in the current combo.
/// </summary>
bool LastInCombo { get; set; }
}
}

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@ -26,6 +26,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables; using osu.Game.Storyboards.Drawables;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
@ -163,7 +164,11 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0, Alpha = 0,
}, },
RulesetContainer, new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Child = RulesetContainer
},
new SkipOverlay(firstObjectTime) new SkipOverlay(firstObjectTime)
{ {
Clock = Clock, // skip button doesn't want to use the audio clock directly Clock = Clock, // skip button doesn't want to use the audio clock directly

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@ -3,6 +3,8 @@
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
@ -11,17 +13,22 @@ namespace osu.Game.Skinning
public DefaultSkin() public DefaultSkin()
: base(SkinInfo.Default) : base(SkinInfo.Default)
{ {
Configuration = new SkinConfiguration(); Configuration = new SkinConfiguration
{
ComboColours =
{
new Color4(17, 136, 170, 255),
new Color4(102, 136, 0, 255),
new Color4(204, 102, 0, 255),
new Color4(121, 9, 13, 255)
}
};
} }
public override Drawable GetDrawableComponent(string componentName) public override Drawable GetDrawableComponent(string componentName) => null;
{
return null;
}
public override SampleChannel GetSample(string sampleName) public override Texture GetTexture(string componentName) => null;
{
return null; public override SampleChannel GetSample(string sampleName) => null;
}
} }
} }

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
/// <summary>
/// Provides access to skinnable elements.
/// </summary>
public interface ISkinSource
{
event Action SourceChanged;
Drawable GetDrawableComponent(string componentName);
Texture GetTexture(string componentName);
SampleChannel GetSample(string sampleName);
TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class;
TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct;
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
namespace osu.Game.Skinning
{
public class LegacyBeatmapSkin : LegacySkin
{
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
{
}
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
}
}

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@ -10,29 +10,32 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Database;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacySkin : Skin public class LegacySkin : Skin
{ {
private readonly TextureStore textures; protected TextureStore Textures;
private readonly SampleManager samples; protected SampleManager Samples;
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager) public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(skin) : this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
{ {
storage = new LegacySkinResourceStore(skin, storage); }
samples = audioManager.GetSampleManager(storage);
textures = new TextureStore(new RawTextureLoaderStore(storage));
Stream stream = storage.GetStream("skin.ini");
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename) : base(skin)
{
Stream stream = storage.GetStream(filename);
if (stream != null) if (stream != null)
using (StreamReader reader = new StreamReader(stream)) using (StreamReader reader = new StreamReader(stream))
Configuration = new LegacySkinDecoder().Decode(reader); Configuration = new LegacySkinDecoder().Decode(reader);
else else
Configuration = new SkinConfiguration(); Configuration = new SkinConfiguration();
Samples = audioManager.GetSampleManager(storage);
Textures = new TextureStore(new RawTextureLoaderStore(storage));
} }
public override Drawable GetDrawableComponent(string componentName) public override Drawable GetDrawableComponent(string componentName)
@ -53,17 +56,20 @@ namespace osu.Game.Skinning
break; break;
} }
var texture = textures.Get(componentName); var texture = GetTexture(componentName);
if (texture == null) return null; if (texture == null) return null;
return new Sprite { Texture = texture }; return new Sprite { Texture = texture };
} }
public override SampleChannel GetSample(string sampleName) => samples.Get(sampleName); public override Texture GetTexture(string componentName) => Textures.Get(componentName);
private class LegacySkinResourceStore : IResourceStore<byte[]> public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
where T : INamedFileInfo
{ {
private readonly SkinInfo skin; private readonly IHasFiles<T> source;
private readonly IResourceStore<byte[]> underlyingStore; private readonly IResourceStore<byte[]> underlyingStore;
private string getPathForFile(string filename) private string getPathForFile(string filename)
@ -72,14 +78,14 @@ namespace osu.Game.Skinning
string lastPiece = filename.Split('/').Last(); string lastPiece = filename.Split('/').Last();
var file = skin.Files.FirstOrDefault(f => var file = source.Files.FirstOrDefault(f =>
string.Equals(hasExtension ? f.Filename : Path.GetFileNameWithoutExtension(f.Filename), lastPiece, StringComparison.InvariantCultureIgnoreCase)); string.Equals(hasExtension ? f.Filename : Path.GetFileNameWithoutExtension(f.Filename), lastPiece, StringComparison.InvariantCultureIgnoreCase));
return file?.FileInfo.StoragePath; return file?.FileInfo.StoragePath;
} }
public LegacySkinResourceStore(SkinInfo skin, IResourceStore<byte[]> underlyingStore) public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
{ {
this.skin = skin; this.source = source;
this.underlyingStore = underlyingStore; this.underlyingStore = underlyingStore;
} }

View File

@ -0,0 +1,72 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
public class LocalSkinOverrideContainer : Container, ISkinSource
{
public event Action SourceChanged;
public Drawable GetDrawableComponent(string componentName) => source.GetDrawableComponent(componentName) ?? fallbackSource?.GetDrawableComponent(componentName);
public Texture GetTexture(string componentName) => source.GetTexture(componentName) ?? fallbackSource.GetTexture(componentName);
public SampleChannel GetSample(string sampleName) => source.GetSample(sampleName) ?? fallbackSource?.GetSample(sampleName);
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct
{
TValue? val = null;
var conf = (source as Skin)?.Configuration as TConfiguration;
if (conf != null)
val = query?.Invoke(conf);
return val ?? fallbackSource?.GetValue(query);
}
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class
{
TValue val = null;
var conf = (source as Skin)?.Configuration as TConfiguration;
if (conf != null)
val = query?.Invoke(conf);
return val ?? fallbackSource?.GetValue(query);
}
private readonly ISkinSource source;
private ISkinSource fallbackSource;
public LocalSkinOverrideContainer(ISkinSource source)
{
this.source = source;
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += () => SourceChanged?.Invoke();
dependencies.CacheAs<ISkinSource>(this);
return dependencies;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (fallbackSource != null)
fallbackSource.SourceChanged -= SourceChanged;
}
}
}

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@ -1,24 +1,60 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public abstract class Skin public abstract class Skin : IDisposable, ISkinSource
{ {
public readonly SkinInfo SkinInfo; public readonly SkinInfo SkinInfo;
public virtual SkinConfiguration Configuration { get; protected set; } public virtual SkinConfiguration Configuration { get; protected set; }
public event Action SourceChanged;
public abstract Drawable GetDrawableComponent(string componentName); public abstract Drawable GetDrawableComponent(string componentName);
public abstract SampleChannel GetSample(string sampleName); public abstract SampleChannel GetSample(string sampleName);
public abstract Texture GetTexture(string componentName);
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class
=> Configuration is TConfiguration conf ? query?.Invoke(conf) : null;
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct
=> Configuration is TConfiguration conf ? query?.Invoke(conf) : null;
protected Skin(SkinInfo skin) protected Skin(SkinInfo skin)
{ {
SkinInfo = skin; SkinInfo = skin;
} }
#region Disposal
~Skin()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
}
#endregion
} }
} }

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@ -7,14 +7,17 @@ using System.Linq;
using System.Linq.Expressions; using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo> public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
{ {
private readonly AudioManager audio; private readonly AudioManager audio;
@ -89,6 +92,8 @@ namespace osu.Game.Skinning
{ {
if (skin.SkinInfo != CurrentSkinInfo.Value) if (skin.SkinInfo != CurrentSkinInfo.Value)
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead."); throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
}; };
// migrate older imports which didn't have access to skin.ini // migrate older imports which didn't have access to skin.ini
@ -108,5 +113,17 @@ namespace osu.Game.Skinning
/// <param name="query">The query.</param> /// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns> /// <returns>The first result for the provided query, or null if no results were found.</returns>
public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query); public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
public event Action SourceChanged;
public Drawable GetDrawableComponent(string componentName) => CurrentSkin.Value.GetDrawableComponent(componentName);
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class => CurrentSkin.Value.GetValue(query);
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct => CurrentSkin.Value.GetValue(query);
} }
} }

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@ -1,8 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning namespace osu.Game.Skinning
@ -12,33 +12,36 @@ namespace osu.Game.Skinning
/// </summary> /// </summary>
public abstract class SkinReloadableDrawable : CompositeDrawable public abstract class SkinReloadableDrawable : CompositeDrawable
{ {
private Bindable<Skin> skin; private readonly Func<ISkinSource, bool> allowFallback;
private ISkinSource skin;
/// <summary> /// <summary>
/// Whether fallback to default skin should be allowed if the custom skin is missing this resource. /// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
/// </summary> /// </summary>
private readonly bool allowDefaultFallback; private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
/// <summary> /// <summary>
/// Create a new <see cref="SkinReloadableDrawable"/> /// Create a new <see cref="SkinReloadableDrawable"/>
/// </summary> /// </summary>
/// <param name="fallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param> /// <param name="fallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
protected SkinReloadableDrawable(bool fallback = true) protected SkinReloadableDrawable(Func<ISkinSource, bool> allowFallback = null)
{ {
allowDefaultFallback = fallback; this.allowFallback = allowFallback;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(SkinManager skinManager) private void load(ISkinSource source)
{ {
skin = skinManager.CurrentSkin.GetBoundCopy(); skin = source;
skin.ValueChanged += skin => SkinChanged(skin, allowDefaultFallback || skin.SkinInfo == SkinInfo.Default); skin.SourceChanged += onChange;
} }
private void onChange() => SkinChanged(skin, allowDefaultFallback);
protected override void LoadAsyncComplete() protected override void LoadAsyncComplete()
{ {
base.LoadAsyncComplete(); base.LoadAsyncComplete();
skin.TriggerChange(); onChange();
} }
/// <summary> /// <summary>
@ -46,7 +49,7 @@ namespace osu.Game.Skinning
/// </summary> /// </summary>
/// <param name="skin">The new skin.</param> /// <param name="skin">The new skin.</param>
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param> /// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
protected virtual void SkinChanged(Skin skin, bool allowFallback) protected virtual void SkinChanged(ISkinSource skin, bool allowFallback)
{ {
} }
} }

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@ -9,8 +9,8 @@ namespace osu.Game.Skinning
{ {
public class SkinnableDrawable : SkinnableDrawable<Drawable> public class SkinnableDrawable : SkinnableDrawable<Drawable>
{ {
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, bool fallback = true, bool restrictSize = true) public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(name, defaultImplementation, fallback, restrictSize) : base(name, defaultImplementation, allowFallback, restrictSize)
{ {
} }
} }
@ -31,7 +31,7 @@ namespace osu.Game.Skinning
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param> /// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="fallback">Whther to fallback to the default implementation when a custom skin is specified but not implementation is present.</param> /// <param name="fallback">Whther to fallback to the default implementation when a custom skin is specified but not implementation is present.</param>
/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param> /// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, bool fallback = true, bool restrictSize = true) : base(fallback) public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true) : base(allowFallback)
{ {
componentName = name; componentName = name;
createDefault = defaultImplementation; createDefault = defaultImplementation;
@ -40,7 +40,7 @@ namespace osu.Game.Skinning
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
protected override void SkinChanged(Skin skin, bool allowFallback) protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{ {
var drawable = skin.GetDrawableComponent(componentName); var drawable = skin.GetDrawableComponent(componentName);
if (drawable != null) if (drawable != null)

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@ -31,7 +31,7 @@ namespace osu.Game.Skinning
public void Play() => channels?.ForEach(c => c.Play()); public void Play() => channels?.ForEach(c => c.Play());
protected override void SkinChanged(Skin skin, bool allowFallback) protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{ {
channels = samples.Select(s => channels = samples.Select(s =>
{ {

View File

@ -374,6 +374,7 @@
<Compile Include="Overlays\Social\SocialPanel.cs" /> <Compile Include="Overlays\Social\SocialPanel.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" /> <Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\HitWindows.cs" /> <Compile Include="Rulesets\Objects\HitWindows.cs" />
<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" /> <Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" /> <Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
<Compile Include="Rulesets\Replays\ReplayFrame.cs" /> <Compile Include="Rulesets\Replays\ReplayFrame.cs" />
@ -871,9 +872,12 @@
<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" /> <Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
<Compile Include="Screens\Tournament\Teams\ITeamList.cs" /> <Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" /> <Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
<Compile Include="Skinning\LegacyBeatmapSkin.cs" />
<Compile Include="Skinning\DefaultSkin.cs" /> <Compile Include="Skinning\DefaultSkin.cs" />
<Compile Include="Skinning\ISkinSource.cs" />
<Compile Include="Skinning\LegacySkin.cs" /> <Compile Include="Skinning\LegacySkin.cs" />
<Compile Include="Skinning\LegacySkinDecoder.cs" /> <Compile Include="Skinning\LegacySkinDecoder.cs" />
<Compile Include="Skinning\LocalSkinOverrideContainer.cs" />
<Compile Include="Skinning\Skin.cs" /> <Compile Include="Skinning\Skin.cs" />
<Compile Include="Skinning\SkinConfiguration.cs" /> <Compile Include="Skinning\SkinConfiguration.cs" />
<Compile Include="Skinning\SkinFileInfo.cs" /> <Compile Include="Skinning\SkinFileInfo.cs" />