Merge remote-tracking branch 'upstream/master' into song-progress-graph

# Conflicts:
#	osu.Game/Overlays/DragBar.cs
This commit is contained in:
Dean Herbert
2017-04-14 11:25:00 +09:00
90 changed files with 1526 additions and 491 deletions

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@ -1,31 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Graphics;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using System.Linq;
namespace osu.Game.Screens.Play
{
public class FailOverlay : MenuOverlay
{
public override string Header => "failed";
public override string Description => "you're dead, try again?";
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Escape)
{
if (State == Visibility.Hidden) return false;
OnQuit();
return true;
}
return base.OnKeyDown(state, args);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -33,5 +21,16 @@ namespace osu.Game.Screens.Play
AddButton("Retry", colours.YellowDark, OnRetry);
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
Buttons.Children.Last().TriggerClick();
return true;
}
return base.OnKeyDown(state, args);
}
}
}

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@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
public class HotkeyRetryOverlay : Container
{
public Action Action;
private SampleChannel retrySample;
private Box overlay;
private const int activate_delay = 400;
private const int fadeout_delay = 200;
private bool fired;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
retrySample = audio.Sample.Get(@"Menu/menuback");
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Children = new Drawable[]
{
overlay = new Box
{
Alpha = 0,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
}
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Tilde)
{
overlay.FadeIn(activate_delay, EasingTypes.Out);
return true;
}
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == Key.Tilde && !fired)
{
overlay.FadeOut(fadeout_delay, EasingTypes.Out);
return true;
}
return base.OnKeyUp(state, args);
}
protected override void Update()
{
base.Update();
if (!fired && overlay.Alpha == 1)
{
fired = true;
retrySample.Play();
Action?.Invoke();
}
}
}
}

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@ -13,10 +13,11 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play
{
public abstract class MenuOverlay : OverlayContainer
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
{
private const int transition_duration = 200;
private const int button_height = 70;
@ -30,7 +31,7 @@ namespace osu.Game.Screens.Play
public abstract string Header { get; }
public abstract string Description { get; }
private FillFlowContainer buttons;
protected FillFlowContainer<DialogButton> Buttons;
public int Retries
{
@ -80,11 +81,13 @@ namespace osu.Game.Screens.Play
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
protected void AddButton(string text, Color4 colour, Action action)
{
buttons.Add(new PauseButton
Buttons.Add(new PauseButton
{
Text = text,
ButtonColour = colour,
@ -151,7 +154,7 @@ namespace osu.Game.Screens.Play
}
}
},
buttons = new FillFlowContainer
Buttons = new FillFlowContainer<DialogButton>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,

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@ -2,10 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.Containers;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@ -20,10 +20,9 @@ namespace osu.Game.Screens.Play
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Escape)
if (!args.Repeat && args.Key == Key.Escape)
{
if (State == Visibility.Hidden) return false;
OnResume();
Buttons.Children.First().TriggerClick();
return true;
}
@ -39,4 +38,3 @@ namespace osu.Game.Screens.Play
}
}
}

View File

@ -20,6 +20,7 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Ranking;
using System;
using System.Linq;
using osu.Framework.Threading;
using osu.Game.Modes.Scoring;
namespace osu.Game.Screens.Play
@ -115,7 +116,12 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay();
hudOverlay = new StandardHudOverlay()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer);
@ -157,6 +163,15 @@ namespace osu.Game.Screens.Play
{
OnRetry = Restart,
OnQuit = Exit,
},
new HotkeyRetryOverlay
{
Action = () => {
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
HitRenderer?.Hide();
Restart();
},
}
};
}
@ -247,14 +262,16 @@ namespace osu.Game.Screens.Play
});
}
private ScheduledDelegate onCompletionEvent;
private void onCompletion()
{
// Only show the completion screen if the player hasn't failed
if (scoreProcessor.HasFailed)
if (scoreProcessor.HasFailed || onCompletionEvent != null)
return;
Delay(1000);
Schedule(delegate
onCompletionEvent = Schedule(delegate
{
ValidForResume = false;
Push(new Results
@ -299,41 +316,51 @@ namespace osu.Game.Screens.Play
sourceClock.Start();
initializeSkipButton();
});
//keep in mind this is using the interpolatedSourceClock so won't be run as early as we may expect.
HitRenderer.Alpha = 0;
HitRenderer.FadeIn(750, EasingTypes.OutQuint);
}
protected override void OnSuspending(Screen next)
{
Content.FadeOut(350);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
fadeOut();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
if (pauseOverlay == null) return false;
if (HitRenderer.HasReplayLoaded)
return false;
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
{
Pause();
return true;
}
else
{
FadeOut(250);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
Background?.FadeTo(1f, 200);
return base.OnExiting(next);
//pause screen override logic.
if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
{
Pause();
return true;
}
}
fadeOut();
return base.OnExiting(next);
}
private void fadeOut()
{
const float fade_out_duration = 250;
HitRenderer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
Background?.FadeTo(1f, fade_out_duration);
}
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
}
}
}