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Re-implement legacy hit object conversion.
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@ -7,8 +7,8 @@ using System.IO;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Events;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Modes.Objects;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Modes.Objects.Legacy;
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namespace osu.Game.Beatmaps.Formats
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{
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@ -29,6 +29,8 @@ namespace osu.Game.Beatmaps.Formats
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// TODO: Not sure how far back to go, or differences between versions
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}
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private HitObjectParser parser;
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private LegacySampleBank defaultSampleBank;
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private int defaultSampleVolume = 100;
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@ -84,6 +86,22 @@ namespace osu.Game.Beatmaps.Formats
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break;
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case @"Mode":
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beatmap.BeatmapInfo.RulesetID = int.Parse(val);
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switch (beatmap.BeatmapInfo.Mode)
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{
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case 0:
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parser = new Modes.Objects.Legacy.Osu.HitObjectParser();
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break;
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case 1:
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parser = new Modes.Objects.Legacy.Taiko.HitObjectParser();
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break;
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case 2:
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parser = new Modes.Objects.Legacy.Catch.HitObjectParser();
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break;
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case 3:
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parser = new Modes.Objects.Legacy.Mania.HitObjectParser();
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break;
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}
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break;
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case @"LetterboxInBreaks":
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beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(val) == 1;
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@ -303,8 +321,6 @@ namespace osu.Game.Beatmaps.Formats
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{
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beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
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HitObjectParser parser = new LegacyHitObjectParser();
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Section section = Section.None;
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bool hasCustomColours = false;
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