mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Re-implement legacy hit object conversion.
This commit is contained in:
@ -104,6 +104,22 @@
|
||||
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
|
||||
<Compile Include="IPC\ScoreIPCChannel.cs" />
|
||||
<Compile Include="Modes\BeatmapStatistic.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Catch\Hit.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Catch\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Catch\Slider.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Catch\Spinner.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Mania\Hit.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Mania\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Mania\Slider.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Mania\Spinner.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Osu\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Taiko\Hit.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Taiko\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Taiko\Slider.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Taiko\Spinner.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasColumn.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasXPosition.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasYPosition.cs" />
|
||||
<Compile Include="Modes\Replays\Replay.cs" />
|
||||
<Compile Include="Modes\Judgements\DrawableJudgement.cs" />
|
||||
<Compile Include="Modes\Judgements\IPartialJudgement.cs" />
|
||||
@ -115,11 +131,11 @@
|
||||
<Compile Include="Modes\Objects\BezierApproximator.cs" />
|
||||
<Compile Include="Modes\Objects\CircularArcApproximator.cs" />
|
||||
<Compile Include="Modes\Objects\CurvedHitObject.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\LegacyHit.cs" />
|
||||
<Compile Include="Modes\Objects\LegacyHitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\LegacyHold.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\LegacySlider.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\LegacySpinner.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Osu\Hit.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Hold.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Osu\Slider.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\Osu\Spinner.cs" />
|
||||
<Compile Include="Modes\Objects\SliderCurve.cs" />
|
||||
<Compile Include="Modes\Objects\Types\CurveType.cs" />
|
||||
<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
|
||||
@ -132,7 +148,7 @@
|
||||
<Compile Include="Modes\Objects\Types\IHasRepeats.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasHold.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\HitObjectType.cs" />
|
||||
<Compile Include="Modes\Replays\ReplayButtonState.cs" />
|
||||
<Compile Include="Modes\Replays\ReplayFrame.cs" />
|
||||
<Compile Include="Database\RulesetDatabase.cs" />
|
||||
|
Reference in New Issue
Block a user