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Fix test scene not correctly building a playable beatmap
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@ -15,7 +15,7 @@ namespace osu.Game.Tests.Beatmaps
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{
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public TestBeatmap(RulesetInfo ruleset)
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{
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var baseBeatmap = createTestBeatmap();
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var baseBeatmap = CreateBeatmap();
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BeatmapInfo = baseBeatmap.BeatmapInfo;
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ControlPointInfo = baseBeatmap.ControlPointInfo;
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@ -37,6 +37,8 @@ namespace osu.Game.Tests.Beatmaps
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};
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}
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protected virtual Beatmap CreateBeatmap() => createTestBeatmap();
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private static Beatmap createTestBeatmap()
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{
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using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
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