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Fix test scene not correctly building a playable beatmap
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@ -11,6 +11,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests
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@ -20,11 +22,18 @@ namespace osu.Game.Tests
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/// </summary>
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public class WaveformTestBeatmap : WorkingBeatmap
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{
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private readonly Beatmap beatmap;
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private readonly ITrackStore trackStore;
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public WaveformTestBeatmap(AudioManager audioManager)
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: base(new BeatmapInfo(), audioManager)
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: this(audioManager, new WaveformBeatmap())
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{
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}
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public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap)
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: base(beatmap.BeatmapInfo, audioManager)
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{
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this.beatmap = beatmap;
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trackStore = audioManager.GetTrackStore(getZipReader());
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}
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@ -34,11 +43,11 @@ namespace osu.Game.Tests
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trackStore?.Dispose();
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}
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private Stream getStream() => TestResources.GetTestBeatmapStream();
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private static Stream getStream() => TestResources.GetTestBeatmapStream();
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private ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
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private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
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protected override IBeatmap GetBeatmap() => createTestBeatmap();
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => null;
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@ -57,10 +66,16 @@ namespace osu.Game.Tests
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}
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}
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private Beatmap createTestBeatmap()
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private class WaveformBeatmap : TestBeatmap
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{
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using (var reader = getZipReader())
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public WaveformBeatmap()
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: base(new CatchRuleset().RulesetInfo)
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{
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}
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protected override Beatmap CreateBeatmap()
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{
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using (var reader = getZipReader())
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using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
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using (var beatmapReader = new LineBufferedReader(beatmapStream))
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return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
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