Fix test scene not correctly building a playable beatmap

This commit is contained in:
Dean Herbert
2020-02-05 18:14:44 +09:00
parent d04cc0123d
commit 09273d1da9
3 changed files with 27 additions and 9 deletions

View File

@ -11,6 +11,8 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Catch;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
@ -20,11 +22,18 @@ namespace osu.Game.Tests
/// </summary>
public class WaveformTestBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
private readonly ITrackStore trackStore;
public WaveformTestBeatmap(AudioManager audioManager)
: base(new BeatmapInfo(), audioManager)
: this(audioManager, new WaveformBeatmap())
{
}
public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap)
: base(beatmap.BeatmapInfo, audioManager)
{
this.beatmap = beatmap;
trackStore = audioManager.GetTrackStore(getZipReader());
}
@ -34,11 +43,11 @@ namespace osu.Game.Tests
trackStore?.Dispose();
}
private Stream getStream() => TestResources.GetTestBeatmapStream();
private static Stream getStream() => TestResources.GetTestBeatmapStream();
private ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
protected override IBeatmap GetBeatmap() => createTestBeatmap();
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
@ -57,10 +66,16 @@ namespace osu.Game.Tests
}
}
private Beatmap createTestBeatmap()
private class WaveformBeatmap : TestBeatmap
{
using (var reader = getZipReader())
public WaveformBeatmap()
: base(new CatchRuleset().RulesetInfo)
{
}
protected override Beatmap CreateBeatmap()
{
using (var reader = getZipReader())
using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);