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Set depths from playfield add methods instead of DrawableHitObject
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@ -45,6 +45,8 @@ namespace osu.Game.Rulesets.Catch.UI
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public override void Add(DrawableHitObject h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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base.Add(h);
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var fruit = (DrawableFruit)h;
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