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Merge branch 'master' into catch-scoring
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@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public readonly BindableInt HighestCombo = new BindableInt();
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/// <summary>
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/// The <see cref="ScoringMode"/> used to calculate scores.
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/// </summary>
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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/// <summary>
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/// Whether all <see cref="Judgement"/>s have been processed.
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/// </summary>
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@ -169,8 +174,6 @@ namespace osu.Game.Rulesets.Scoring
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private const double combo_portion = 0.7;
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private const double max_score = 1000000;
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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protected sealed override bool HasCompleted => JudgedHits == MaxHits;
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protected int MaxHits { get; private set; }
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@ -199,16 +202,18 @@ namespace osu.Game.Rulesets.Scoring
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Exponential;
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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Mode.ValueChanged += _ => updateScore();
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}
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/// <summary>
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/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
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/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
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/// <para>
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/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Exponential"/> will be used.
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/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Classic"/> will be used.
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/// </para>
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/// </summary>
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
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@ -305,8 +310,9 @@ namespace osu.Game.Rulesets.Scoring
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case ScoringMode.Standardised:
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TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
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break;
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case ScoringMode.Exponential:
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TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2);
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case ScoringMode.Classic:
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// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
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TotalScore.Value = bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25);
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break;
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}
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}
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@ -332,6 +338,6 @@ namespace osu.Game.Rulesets.Scoring
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public enum ScoringMode
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{
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Standardised,
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Exponential
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Classic
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}
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}
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