Merge branch 'master' into catch-scoring

This commit is contained in:
Dean Herbert
2018-06-29 14:59:15 +09:00
committed by GitHub
271 changed files with 8982 additions and 4507 deletions

View File

@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableInt HighestCombo = new BindableInt();
/// <summary>
/// The <see cref="ScoringMode"/> used to calculate scores.
/// </summary>
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
/// <summary>
/// Whether all <see cref="Judgement"/>s have been processed.
/// </summary>
@ -169,8 +174,6 @@ namespace osu.Game.Rulesets.Scoring
private const double combo_portion = 0.7;
private const double max_score = 1000000;
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
@ -199,16 +202,18 @@ namespace osu.Game.Rulesets.Scoring
if (maxBaseScore == 0 || maxHighestCombo == 0)
{
Mode.Value = ScoringMode.Exponential;
Mode.Value = ScoringMode.Classic;
Mode.Disabled = true;
}
Mode.ValueChanged += _ => updateScore();
}
/// <summary>
/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
/// <para>
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Exponential"/> will be used.
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Classic"/> will be used.
/// </para>
/// </summary>
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
@ -305,8 +310,9 @@ namespace osu.Game.Rulesets.Scoring
case ScoringMode.Standardised:
TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
break;
case ScoringMode.Exponential:
TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2);
case ScoringMode.Classic:
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
TotalScore.Value = bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25);
break;
}
}
@ -332,6 +338,6 @@ namespace osu.Game.Rulesets.Scoring
public enum ScoringMode
{
Standardised,
Exponential
Classic
}
}