removed useless stuff

This commit is contained in:
Andrey Zavadskiy
2017-04-05 22:51:43 +03:00
parent 6a510097df
commit 0946e42363
3 changed files with 6 additions and 6 deletions

View File

@ -6,6 +6,7 @@ using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -26,7 +27,8 @@ namespace osu.Game.Screens.Play
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
protected override void AddButtons(OsuColour colours) [BackgroundDependencyLoader]
private void load(OsuColour colours)
{ {
AddButton(@"Retry", colours.YellowDark, OnRetry); AddButton(@"Retry", colours.YellowDark, OnRetry);
AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), OnQuit); AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), OnQuit);

View File

@ -82,8 +82,6 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(InputState state) => true; protected override bool OnMouseMove(InputState state) => true;
protected abstract void AddButtons(OsuColour colours);
protected void AddButton(string text, Color4 colour, Action action) protected void AddButton(string text, Color4 colour, Action action)
{ {
buttons.Add(new PauseButton buttons.Add(new PauseButton
@ -185,8 +183,6 @@ namespace osu.Game.Screens.Play
}; };
Retries = 0; Retries = 0;
AddButtons(colours);
} }
protected InGameOverlay() protected InGameOverlay()

View File

@ -7,6 +7,7 @@ using osu.Game.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -29,7 +30,8 @@ namespace osu.Game.Screens.Play
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
protected override void AddButtons(OsuColour colours) [BackgroundDependencyLoader]
private void load(OsuColour colours)
{ {
AddButton(@"Continue", colours.Green, OnResume); AddButton(@"Continue", colours.Green, OnResume);
AddButton(@"Retry", colours.YellowDark, OnRetry); AddButton(@"Retry", colours.YellowDark, OnRetry);