Merge pull request #13441 from frenzibyte/ruleset-resources-skin

Provide access to ruleset resources during `ISkinSource` lookups
This commit is contained in:
Dean Herbert
2021-06-30 15:26:37 +09:00
committed by GitHub
3 changed files with 99 additions and 27 deletions

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@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// An <see cref="ISkin"/> that uses an underlying <see cref="IResourceStore{T}"/> with namespaces for resources retrieval.
/// </summary>
public class ResourceStoreBackedSkin : ISkin, IDisposable
{
private readonly TextureStore textures;
private readonly ISampleStore samples;
public ResourceStoreBackedSkin(IResourceStore<byte[]> resources, GameHost host, AudioManager audio)
{
textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
}
public Drawable? GetDrawableComponent(ISkinComponent component) => null;
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures.Get(componentName, wrapModeS, wrapModeT);
public ISample? GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
ISample? sample = samples.Get(lookup);
if (sample != null)
return sample;
}
return null;
}
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) => null;
public void Dispose()
{
textures.Dispose();
samples.Dispose();
}
}
}

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@ -1,10 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
@ -44,11 +48,16 @@ namespace osu.Game.Skinning
private ISkinSource parentSource;
private ResourceStoreBackedSkin rulesetResourcesSkin;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
parentSource = parent.Get<ISkinSource>();
parentSource.SourceChanged += OnSourceChanged;
if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
rulesetResourcesSkin = new ResourceStoreBackedSkin(resources, parent.Get<GameHost>(), parent.Get<AudioManager>());
// ensure sources are populated and ready for use before childrens' asynchronous load flow.
UpdateSkinSources();
@ -78,6 +87,16 @@ namespace osu.Game.Skinning
break;
}
}
int lastDefaultSkinIndex = SkinSources.IndexOf(SkinSources.OfType<DefaultSkin>().LastOrDefault());
// Ruleset resources should be given the ability to override game-wide defaults
// This is achieved by placing them before the last instance of DefaultSkin.
// Note that DefaultSkin may not be present in some test scenes.
if (lastDefaultSkinIndex >= 0)
SkinSources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
else
SkinSources.Add(rulesetResourcesSkin);
}
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
@ -98,6 +117,8 @@ namespace osu.Game.Skinning
if (parentSource != null)
parentSource.SourceChanged -= OnSourceChanged;
rulesetResourcesSkin?.Dispose();
}
}
}