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Add dropdowns to carousel items
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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Collections;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -34,6 +35,9 @@ namespace osu.Game.Screens.Select.Carousel
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private CollectionManager collectionManager { get; set; }
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private readonly BeatmapSetInfo beatmapSet;
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public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
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@ -141,10 +145,54 @@ namespace osu.Game.Screens.Select.Carousel
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if (dialogOverlay != null)
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
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items.Add(new OsuMenuItem("Add all to...")
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{
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Items = collectionManager.Collections.Take(3).Select(createCollectionMenuItem)
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.Append(new OsuMenuItem("More...", MenuItemType.Standard, () => { }))
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.ToArray()
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});
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return items.ToArray();
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}
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}
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private MenuItem createCollectionMenuItem(BeatmapCollection collection)
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{
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TernaryState state;
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var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
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if (countExisting == beatmapSet.Beatmaps.Count)
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state = TernaryState.True;
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else if (countExisting > 0)
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state = TernaryState.Indeterminate;
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else
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state = TernaryState.False;
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return new TernaryStateMenuItem(collection.Name, MenuItemType.Standard, s =>
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{
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foreach (var b in beatmapSet.Beatmaps)
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{
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switch (s)
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{
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case TernaryState.True:
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if (collection.Beatmaps.Contains(b))
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continue;
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collection.Beatmaps.Add(b);
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break;
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case TernaryState.False:
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collection.Beatmaps.Remove(b);
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break;
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}
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}
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})
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{
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State = { Value = state }
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};
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}
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private class PanelBackground : BufferedContainer
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{
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public PanelBackground(WorkingBeatmap working)
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