mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Change "distance spacing" multipler type to double
Avoids losing precision on initial load, causing an unnecessary hash change in `EditorChangeHandler`. Resolves test failures in `TestSceneEditorChangeStates` (https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true).
This commit is contained in:
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public IBindable<float> DistanceSpacingMultiplier { get; } = new BindableFloat(1);
|
||||
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
||||
|
||||
public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
|
||||
|
||||
|
Reference in New Issue
Block a user