Use ReferenceEquals instead of SequenceEqual.

This commit is contained in:
Huo Yaoyuan
2019-11-14 19:23:19 +08:00
parent 677717875e
commit 0998afdbdb
2 changed files with 2 additions and 2 deletions

View File

@ -47,7 +47,7 @@ namespace osu.Game.Overlays
get => beatmapSets; get => beatmapSets;
set set
{ {
if (beatmapSets?.SequenceEqual(value) ?? false) return; if (ReferenceEquals(beatmapSets, value)) return;
beatmapSets = value?.ToList(); beatmapSets = value?.ToList();

View File

@ -38,7 +38,7 @@ namespace osu.Game.Overlays
get => users; get => users;
set set
{ {
if (users?.SequenceEqual(value) ?? false) if (ReferenceEquals(users, value))
return; return;
users = value?.ToList(); users = value?.ToList();