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Use ReferenceEquals instead of SequenceEqual.
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@ -47,7 +47,7 @@ namespace osu.Game.Overlays
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get => beatmapSets;
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get => beatmapSets;
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set
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set
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{
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{
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if (beatmapSets?.SequenceEqual(value) ?? false) return;
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if (ReferenceEquals(beatmapSets, value)) return;
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beatmapSets = value?.ToList();
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beatmapSets = value?.ToList();
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays
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get => users;
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get => users;
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set
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set
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{
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{
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if (users?.SequenceEqual(value) ?? false)
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if (ReferenceEquals(users, value))
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return;
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return;
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users = value?.ToList();
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users = value?.ToList();
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