Introduce back the concept of Rulesets.

This commit is contained in:
Dean Herbert
2016-11-09 19:49:05 +09:00
parent 16a0be44df
commit 099b309645
7 changed files with 125 additions and 43 deletions

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
namespace osu.Game.GameModes.Play
{
public abstract class Ruleset
{
public abstract ScoreOverlay CreateScoreOverlay();
public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
public static Ruleset GetRuleset(PlayMode mode)
{
switch (mode)
{
default:
return new OsuRuleset();
case PlayMode.Catch:
return new CatchRuleset();
case PlayMode.Mania:
return new ManiaRuleset();
case PlayMode.Taiko:
return new TaikoRuleset();
}
}
}
}