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Fix build failing on tests
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@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
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Dependencies.Cache(Realm);
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return dependencies;
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler));
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Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
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Dependencies.Cache(Realm);
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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