Implemented a more complex setting conversion logic + tests

This commit is contained in:
Terochi
2023-02-24 15:11:22 +01:00
parent e321536acc
commit 09e7c21b23
3 changed files with 133 additions and 14 deletions

View File

@ -18,6 +18,7 @@ using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -387,7 +388,8 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("change mod settings", () =>
{
var osuMod = (getMod() as OsuModDifficultyAdjust)!;
var osuMod = getMod<OsuModDifficultyAdjust>();
osuMod.ExtendedLimits.Value = true;
osuMod.CircleSize.Value = setting_change;
osuMod.DrainRate.Value = setting_change;
@ -400,23 +402,60 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("shared settings didn't change", () =>
{
var taikoMod = getMod() as TaikoModDifficultyAdjust;
return
taikoMod?.ExtendedLimits.Value == true &&
taikoMod.DrainRate.Value == setting_change &&
taikoMod.OverallDifficulty.Value == setting_change;
var taikoMod = getMod<TaikoModDifficultyAdjust>();
return taikoMod.ExtendedLimits.Value &&
taikoMod.DrainRate.Value == setting_change &&
taikoMod.OverallDifficulty.Value == setting_change;
});
AddAssert("non-shared settings at default", () =>
AddAssert("non-shared settings unchanged", () =>
{
var taikoMod = getMod() as TaikoModDifficultyAdjust;
if (taikoMod == null)
return false;
var taikoMod = getMod<TaikoModDifficultyAdjust>();
return taikoMod.ScrollSpeed.Value == taikoMod.ScrollSpeed.Default;
return taikoMod.ScrollSpeed.IsDefault;
});
}
[Test]
public void TestKeepSharedSettingsRatio()
{
const float setting_change = 1.8f;
createScreen();
changeRuleset(0);
AddStep("select flashlight mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModFlashlight>()! });
changeRuleset(0);
AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModFlashlight);
AddStep("change mod settings", () =>
{
var osuMod = getMod<OsuModFlashlight>();
// range <0.5 - 2>
osuMod.SizeMultiplier.Value = setting_change;
});
ModDifficultyAdjust getMod() => (SelectedMods.Value.Single() as ModDifficultyAdjust)!;
changeRuleset(3);
AddAssert("mania variant selected", () => SelectedMods.Value.SingleOrDefault() is ManiaModFlashlight);
AddAssert("shared settings changed to closest ratio", () =>
{
var maniaMod = getMod<ManiaModFlashlight>();
// range <0.5 - 3>
// converted value based on ratio = (setting_change - 0.5) / (2 - 0.5) * (3 - 0.5) + 0.5 = 2.66
return maniaMod.SizeMultiplier.Value == 2.7f; // taking precision into account
});
AddAssert("other settings unchanged", () =>
{
var maniaMod = getMod<ManiaModFlashlight>();
return maniaMod.ComboBasedSize.IsDefault;
});
}
[Test]
@ -514,6 +553,8 @@ namespace osu.Game.Tests.Visual.UserInterface
waitForColumnLoad();
AddAssert("unimplemented mod panel is filtered", () => getPanelForMod(typeof(TestUnimplementedMod)).Filtered.Value);
AddStep("disable panel filtering", () => getPanelForMod(typeof(TestUnimplementedMod)).Filtered.Value = false);
}
[Test]
@ -629,6 +670,8 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Value == active);
}
private T getMod<T>() where T : Mod => (T)SelectedMods.Value.Single();
private ModPanel getPanelForMod(Type modType)
=> modSelectOverlay.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);