Add a setting to toggle showing converted beatmaps

This commit is contained in:
Dean Herbert
2017-11-24 18:34:20 +09:00
parent b3279082e2
commit 09facdc838
4 changed files with 23 additions and 6 deletions

View File

@ -15,6 +15,7 @@ using osu.Game.Screens.Select.Filter;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Input;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Select
@ -60,6 +61,7 @@ namespace osu.Game.Screens.Select
Group = group,
Sort = sort,
SearchText = searchTextBox.Text,
AllowConvertedBeatmaps = showConverted,
Ruleset = ruleset
};
@ -163,17 +165,24 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private Bindable<bool> showConverted;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu)
private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
{
sortTabs.AccentColour = colours.GreenLight;
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria();
if (osu != null)
ruleset.BindTo(osu.Ruleset);
ruleset.ValueChanged += val => FilterChanged?.Invoke(CreateCriteria());
ruleset.ValueChanged += val => updateCriteria();
ruleset.TriggerChange();
}
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
@ -182,4 +191,4 @@ namespace osu.Game.Screens.Select
protected override bool OnDragStart(InputState state) => true;
}
}
}

View File

@ -16,6 +16,7 @@ namespace osu.Game.Screens.Select
public SortMode Sort;
public string SearchText;
public RulesetInfo Ruleset;
public bool AllowConvertedBeatmaps;
public void Filter(List<BeatmapGroup> groups)
{
@ -23,7 +24,7 @@ namespace osu.Game.Screens.Select
{
var set = g.BeatmapSet;
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool match = hasCurrentMode;