Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.

This commit is contained in:
smoogipooo
2017-05-22 10:12:33 +09:00
parent 8c260e3364
commit 0a0139aded
8 changed files with 21 additions and 80 deletions

View File

@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= Beatmap.EventInfo.TotalBreakTime;
drainTime -= Beatmap.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000;