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Formatting
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@ -140,12 +140,6 @@ namespace osu.Game.Screens.Play
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hudOverlay.BindHitRenderer(hitRenderer);
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hudOverlay.Progress.Length = Beatmap.Track.Length;
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hudOverlay.Progress.OnSeek = (time) =>
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{
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//todo: temporary
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Beatmap.Track.Seek(time);
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Beatmap.Track.Start();
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};
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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hitRenderer.OnAllJudged += onCompletion;
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Screens.Play
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{
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