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Remove gameplay_order, use existing playlist_order
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@ -316,7 +316,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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case QueueMode.HostOnly:
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// In host-only mode, the current item is re-used.
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item.ID = currentItem.ID;
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item.GameplayOrder = currentItem.GameplayOrder;
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item.PlaylistOrder = currentItem.PlaylistOrder;
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serverSidePlaylist[currentIndex] = item;
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await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
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@ -488,10 +488,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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for (int i = 0; i < orderedItems.Count; i++)
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{
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// Items which are already ordered correct don't need to be updated.
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if (orderedItems[i].GameplayOrder == i)
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if (orderedItems[i].PlaylistOrder == i)
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continue;
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orderedItems[i].GameplayOrder = i;
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orderedItems[i].PlaylistOrder = (ushort)i;
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// Items which have an ID of 0 are not in the database, so avoid propagating database/hub events for them.
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if (orderedItems[i].ID <= 0)
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