Remove gameplay_order, use existing playlist_order

This commit is contained in:
Dan Balasescu
2021-12-03 15:45:13 +09:00
parent b75a5b778e
commit 0a1304b92a
6 changed files with 10 additions and 10 deletions

View File

@ -316,7 +316,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
case QueueMode.HostOnly:
// In host-only mode, the current item is re-used.
item.ID = currentItem.ID;
item.GameplayOrder = currentItem.GameplayOrder;
item.PlaylistOrder = currentItem.PlaylistOrder;
serverSidePlaylist[currentIndex] = item;
await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
@ -488,10 +488,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (int i = 0; i < orderedItems.Count; i++)
{
// Items which are already ordered correct don't need to be updated.
if (orderedItems[i].GameplayOrder == i)
if (orderedItems[i].PlaylistOrder == i)
continue;
orderedItems[i].GameplayOrder = i;
orderedItems[i].PlaylistOrder = (ushort)i;
// Items which have an ID of 0 are not in the database, so avoid propagating database/hub events for them.
if (orderedItems[i].ID <= 0)